
Welcome to update 0.7! This is the final minor version release before 1.0. Train Your Minibot now has 30 total levels as I had always hoped to include. As well all known bugs have been fixed, the UI has been improved, and performance has been significantly increased (Steam Deck is quite a fun way to play).
I am extremely proud of the current state of the game and I hope you enjoy it as much as I have over the years. Although, this is not the end of development on TYM; below the patch notes I have included the roadmap to 1.0 if you are interested.
Major Changes
Minor Changes
Bug Fixes
If you find any bugs please do report them either in the Steam Discussions or over on the Fishagon Discord!
Roadmap to 1.0
These are the final four items I have planned for the 1.0 Update.
The levels are currently in the order they were added to the game. Some of the final 12 levels that were included in this update are easier than earlier levels, but provide a better learning curve to some of the mechanics (especially the Aeroplane). 1.0 will reset unlocked levels unfortunately, but it is necessary for a better first-time player experience.
Controller Support Improvements and Steam Deck verification are high priorities for the game. When I bring the game to conventions, this is how the game is played and I have received a lot of feedback on ways to improve this experience.
The lighting currently in the game makes up majority of the game disk space. Almost 700MBs of the game is dedicated to light bakes. And honestly, the shadows are not looking the best they could. I want to improve the overall visual quality of the game, reduce the file size, and make shadows as visually clear as possible (after all, shadows are a great landing indicator).
And finally the settings menu currently is adequate, but do not allow you to fine-tune your graphics. This is a minor thing overall, but one that I believe any modern game should support.
Have thoughts or suggestions on how to improve the game? Click that Discord link above and let me know! This is the final push to Full Release!
Lastly... When? The current goal is June 20th.