Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Urban Myth Dissolution Center DemoEventsInside the Myth Vol.2
Community

Inside the Myth Vol.2

Urban Myth Dissolution Center Demo · published 22 Apr 2024, 12:01 UTC

All eventsPlayers around this dateRead on Steam

One of the many charms of Urban Myth Dissolution Center is its Pixel art-style animation.


We interviewed Hafhaf-oden ( https://twitter.com/ohanhan ), the graphic designer behind 'Urban Myth Dissolution Center.' Using the game's opening scene as an example, let's explore its intricate creation and development process.

①Making the Storyboard


The process for Urban Myth Dissolution Center begins with Oden sketching out the storyboards. While they have a clear picture of the final image in mind when drawing, they intentionally leave some parts loosely drawn, giving room for further improvement in the next phase of rough sketches.

②Background Design


The background design is also done alongside storyboarding. The game aims to pursue a sense of realism and create a world that feels both authentic and immersive. Thus, substantial attention is given to maintaining authenticity even for locations that may not be featured prominently in the game. Once the layout is put together, it is rendered in 3D and placed under the following rough sketches.

③Sketching the Rough Draft


This background modeling process sets the stage for illustrator Kikkyawa (https://twitter.com/OvercomePeanuts) to breathe life into the game's characters based on the storyboard. The synergy between background modeling and character illustration proves invaluable throughout the development process. For example, if the team decides to adjust the camera angle to create a more dynamic scene, having the background already modeled eliminates the need to redraw the background from scratch. Allowing the illustrator to focus entirely on sketching the rough draft of the characters.

④ Creating the Pixel Art


Once the background modeling and sketches are complete, they then move on to creating the pixel art. When compressing the sketches to fit the size required for the pixel art, some details may get lost. This is where Hafhaf-oden meticulously selects and adds missing lines to ensure that each character and background pixel art accurately represents the original sketches.

⑤Animation Process


Finally, the characters and backgrounds are layered together, and animations are added to the characters to bring the scene to life and complete the final version. In this pixel art animation scene, the layers for the background, Azami Fukurai, and her hand are separated. By animating each layer independently, including the movement of hair, clothing with lace details, and Azami's outstretched hand, the goal is to visually immerse the audience in the mysterious world of urban legends. While we focused on the opening movie for this community post, pixel art animations are generously used throughout the game in various story-cut scenes. According to Hafhaf-oden, the plan is to implement as many pixel art animations as possible. We hope you’re as excited to see them as we are!

More from Urban Myth Dissolution Center Demo

Other announcements

All events
Community9 Sep 2026Urban Myth Dissolution Center × SILENT HILL f Collaboration, Available NowUrban Myth Dissolution Center × SILENT HILL f Collaboration Begins September 9, 2026! Special Commemorative Mini-Game Released! Developed by Urban Myth Dissolution Center creator Hakababunko, the commemorative mini-game is a browser-based experience available free of charge on the collaboration feature page. The game stars Azami from Urban Myth Dissolution Center and Hinako from SILENT HILL f,…Community26 Nov 2025Please Vote for “Steam Award 2025”!Thank you always for your support for “Urban Myth Dissolution Center”! The winners of the newly launched “Steam Award 2025” will be determined by user votes. If you enjoyed the game, we would be truly grateful if you could cast your vote for “Urban Myth Dissolution Center.” ▼ Vote here Please note that a Steam account is required to vote. Your continued support and feedback have always been a d…Community24 Sep 2025Urban Myth Dissolution Center won the "Excellence Award" of the Japan Game AwardThank you so much for playing Urban Myth Dissolution Center! We’re proud to share that, thanks to your incredible support, the game has been honored with the Japan Game Awards 2025 – Excellence Award. This recognition means the world to our team, and we couldn’t have done it without you. For more details about the award, please see here: As announced on X and other platforms, the Urban Myth Dis…