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Let's School›Events›New Update Out Now! Introducing Our First DLC 'Water Towns Furniture Pack'
Community

New Update Out Now! Introducing Our First DLC 'Water Towns Furniture Pack'

Let's School · published 2 years ago

All eventsPlayers around this dateRead on Steam

Hello headmaster,

During the Tripel-i Initiative showcase earlier, Let's School has announced to hit console platforms this summer, along with 25% discount on Steam for a limited time until April 24th.

BUT THERE IS MORE!

We've decided to stir excitement among existing PC players with a free 'Riverside Haven Update' and our first decoration DLC 'Water Towns Furniture Pack', filled with refreshing content and over 100 new furniture to explore!

https://store.steampowered.com/app/2802470

Water Towns Furniture Pack

There's no better learning environment than studying in a waterside academy accompanied by bamboo forests.

The Water Towns Furniture Pack provides you with a range of oriental-inspired furniture options, including courtyard & pond decorations, ancient Chinese-style school architecture and a dessert shop that can pair perfectly with the pond, a newly introduced buildable structure. Grad this DLC now and Transform your school into a tranquil institution surrounded with water!

DLC Additions

Special Facilities
- Tai Chi Institution
- Traditional Chinese Dessert Shop

Furniture
- 17 courtyard furniture
- 17 school furniture
- 15 walls
- 12 structures for covered bridges
- 20 Chinese eaves
- 12 pond decorations
- 8 Chinese-style door & window combos
- 7 rockeries
- 2 plants

Products
- Osmanthus Rice Dumplings
- Ginger Milk Curd
- Phoenix Cookies
- Large Spinning Top
- Iron Hoop
- Small Sandbag

Course
- Tai Chi Weight-Loss Practice

Clothing
- Water Towns Clothing Set (Male)
- Water Towns Clothing Set (Female)

Walls & Floors
- 6 types of walls
- 5 types of floors

Recess
- 2 recess activities

To celebrate the launch of our first DLC, we welcome all headmasters to share their designs on social media & communities using the Water Towns Furniture Pack! You can share it on your Twitter while tagging us (@letsschool_), with hashtag #WaterTowns, or simply post it within our Discord and Subreddit. We'll select the ones with inspiring designs to giveaway Steam Gift Card rewards and share it across our social media :)

Riverside Haven Update

Besides the release of our first-ever DLC, we've also prepared a free content update available to all headmasters, including full controller support, a much-requested feature ever since the initial release of the game. For those who play this game using controller/steam deck, please let us know how it feels as we plan to continue to optimize the controller experience in the later updates.

Check out the full patch notes here:

New Additions:

Added a master with music prodigy: 'Gluten Master'
Enabled full controller support
Added 5 New Achievements
Added a brand new buildable unit 'Pond'

BUG Fixes

Fixed an issue with duplicate community names appearing across multiple communities
Fixed an issue with the class management panel cannot be closed while the UI scaling is set to high
Fixed an issue with localizations for different languages failing to display properly in multiple places in-game
Fixed an issue with missing localizations in multiple places throughout the game.
Fixed an issue with student tips went over the designed text limit
Fixed an issue with communities exiting due to investment after a few decades.
Fixed an issue with loading a save file that has too much lighting will result in lighting info not being updated
Fixed an issue with construction status displayed incorrectly when redirecting from the curriculum panel
Fixed an issue with 0 magnitude earthquake appeared when turning off the natural disaster feature
Fixed an issue in the remove construction mode, clicking the UI will also trigger the removal
Fixed an issue with the server list not displaying properly when opening up for the first time
Fixed an issue with some mission headlines still exists upon mission completion

Optimizations

Optimized long loading time caused by too many flowers placed in the save file
Optimized memory overload caused by initialization of the wall assets
Optimized memory overload caused by bird flocks
Optimized memory overload caused by excessive reloading
Optimized in-game asset loading efficiency
Optimized lighting info update efficiency
Optimized in-game icon loading efficiency
Optimized item loading efficiency

Optimized long loading time caused by too many flowers placed in the save file
Optimized memory overload caused by initialization of the wall assets
Optimized memory overload caused by bird flocks
Optimized memory overload caused by excessive reloading
Optimized in-game asset loading efficiency
Optimized lighting info update efficiency
Optimized in-game icon loading efficiency
Optimized item loading efficiency

Join our community and follow us on social media for more updates about the game:

Discord
Twitter
Reddit

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