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Night Spasm Chapter 1 Soundtrack (Ver 1.1)›Events›Night Spasm version 1.0.10.0 | The Better Together Update
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Night Spasm version 1.0.10.0 | The Better Together Update

Night Spasm Chapter 1 Soundtrack (Ver 1.1) · published 2 years ago

All eventsPlayers around this dateRead on Steam

Night Spasm version 1.0.10.0 | The Better Together Update

It's hard to lead a colony all on your own, right? Well, fear loneliness no longer! You can now play Night Spasm locally with a friend!

With Multiplayer Mode (accessible via the Title Screen, FAD menu, or the newly revamped tutorial), you and a friend can participate in battles together! Player 1 controls the leader, while Player 2 controls the other party members. And they said couch co-op was dead!

Currently, two gamepads are required to play Multiplayer Mode. We plan on implementing other control options in the future, such as sharing a keyboard or using the keyboard + a gamepad. We also plan on adding many new multiplayer-centered game modes in the near future, so stay tuned!

Another feature worth mentioning is the new Quick Menu, a way of easily accessing teleportions, map items, healing items, and more while exploring the overworld! It includes a new Objective Screen, a useful panel telling you where to go and what to do to progress the main story! Access the Quick Menu by visiting the base for a quick tutorial!

Here are the full patch notes:

Ver 1.0.10.1

-Added Multiplayer Mode, allowing a second player to participate in combat. Player 2 controls all party members, other than the current leader, in battle. Two gamepads are required to play Multiplayer Mode.

-Completely revamped the tutorial and opening cutscenes (which may or may not include a special boss fight now).

-Added the “quick menu”, a smaller F.A.D. menu you can access to view the current time, view your current objective, and quickly use frequently used items, such as teleportions, tachytita potions, visibility items, and more!

-Added a new action skill: learn. When learn is used, the party member earns EXP based on the number of enemies in the battle multiplied by triple their LVL. They also gain 20% more EXP at the end of the battle. However, the rest of their turns will be skipped for the entire battle. Dying will remove the learning effect.

-Rearranged the portalpack categories for easier access and better item organization.

-Skills that do not hit the enemy and deal damage, such a mental attacks or tactical skills, will no longer consume weapon durability when used, and party members will no longer lose any armor durability when hit by these attacks as well. Additionally, healing skills no longer consume the user’s weapon durability, nor does the target lose any armor durability.

-Greatly reduced the amount of equipment found in a victory chest. To balance the reduction, the durability of every weapon and armor has been increased.

-Critical hits now do double damage instead of triple damage.

-Counterattacks now play their own sound effect.

-Skills or items that heal allies by the percent of the user’s MHP now calculates the HP given by the target’s MHP, rather than the user’s MHP. This applies to percent-based SP items as well.

-Skills or items that give UC now give the UC to the target rather than the user (unless otherwise specified).

-Changed the descriptions of all skills and items to keep terminology consistent. Some minor strength and ability adjustments were made to certain skills and items as well.

-Certain items with high-level healing abilities can now be used in battle.

-Better optimized controller support for Xbox and Nintendo Switch controllers.

-Fixed the hitboxes of HP, SP, and UC fountains.

Ok, we know we said version 1.0.9.0 would be the last big update to Chapter 1 before Chapter 2 releases, but sometimes we can't help but change our minds. Local multiplayer is something we've wanted to do for a while now, and though it's a simple form of multiplayer, it's a start. We hope to expand the ways Night Spasm can be played with friends (or even your enemies, should a Night Spasm Battle Royal ever happen). We have a lot in store for multiplayer content, but for now, enjoy playing the campaign with a buddy or two!

Recent news:

Chapter 1's soundtrack is available to download on Steam!

If you haven't downloaded it yet, you can now listen to Chapter 1's soundtrack through Steam and download the MP3 files as well! It's completely free to download, so check it out here!

Discord server updates:

In the Night Spasm Discord Server, you can now ask Theodore, Vander, and Evana questions to answer! Simply ask your question in the ask-the-characters channel and see what they say!

We're also looking for server emoji suggestions, so if you're an artist, show us your Night Spasm art for a chance to see it as a Discord emoji!

Chapter 2 status update:

Development is still going great, but that's not all this time! Recently, we decided to make a collection of executive decisions that will help us get the chapter out sooner. There's a lot to say, so we'll leave that for another post, coming sometime soon.

On the more specific side of the development details, we're happy to announce that Chapter 2's soundtrack is complete! Maybe there are a few previously unused songs we might throw in later, but as for all the songs composed for specific Chapter 2 scenes, it's complete! We're almost done with all of the pixel art as well! Map design and coding needs some work still, as well as implementing all the assets, but it's safe to say we're more than 3/5ths of the way done!

That's all for this announcement! Stay tuned for a bigger update on Chapter 2's development later this month! Thanks for taking an interest in the game, and we hope to see you when Chapter 2 releases!

Keep gaming,
The Night Spasm Team

Please consider following the Night Spasm Steam Community page and our social media. Your feedback and support are greatly appreciated. Thank you for reading!

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