- "The soil has suffered greatly over the years. We must tread cautiously in choosing where to sow our seeds. The land is barren, devoid of nourishment. I ponder whether this plateau holds the last vestiges of fertility, where life may yet thrive." -

To start of, we need to explain a few mechanics in Endzone 2. Zones, or the plateaus that you settle on, are predetermined terrain stamps created by us, while the overall map generation is procedural. This means that each seed selected for a new session has a slight chance of containing a certain zone you've encountered before, but its position and even its existence are random.
We classify zones into three types and three sectors, which divide the playable map by the large river in the badlands. New Sectors are only accessible through an Expedition that involves repairing the bridge to cross the river.


There are Small, Medium, and Large zones, and each of them can appear in any sector. However, as the sector number increases, the more exclusive resources the zone can contain, while also being more challenging to navigate.

Screenshot taken from in-game view of the Map with a detached Camera. Only for preview purposes.
Each zone can feature different Ground Types, Forests, Lakes, Mines, Ramps, and Ruins. While we can designate the area where certain parameters will spawn during map generation, we cannot determine their exact shape, distribution, quantity, or which specific Ground Types, Mines or Ruins will appear. However, we do background checks to adjust the ground types, mine placements, and difficulty levels of the zones based on the sector they spawn in. Essentially, this means that a zone you're familiar with may have different conditions in another playthrough.
You always start in Sector I, which does not contain certain Ground Types and Resource Slots such as Iodine for example. So if you happen to encounter a zone in a different playthrough later on in Sector II or III it certainly might have different Ground Types or Resource Slots that were different before, but the zone shape and distribution remains the same.

There are 8 different ground types that influence where buildings can be placed and what resources can be harvested. Here's a breakdown of each ground type and its significance:
