Survivors!
Time has come for you to take a deep dive into the very-first publicly available demo for Endzone 2. The last months have been exhausting and exciting at the same time. Still, making our little demo baby available for everyone to play feels incredibly fantastic. We hope you'll enjoy your time with the Endzone 2 Demo.🌱

Before you get started, we'd like to give you a piece of advice for life (aka the Demo). So, please read carefully.

You start your journey with the Endzone bus, explore abandoned ruins through interactive expeditions to find the right spot to establish your first settlement. The map is divided into three sectors by rivers, each with unique resources. In the demo, you can freely explore the first sector, build settlements, and face disasters like droughts, toxic rain and sandstorms. Also, establishing transportation routes between your settlements adds strategic depth.
On a side note: the difficulty setting during the Tutorial is a bit toned-down to make it a bit more comfortable and less stressful (but just a bit though).
Even though we updated the demo the last days, some of you might notice that the settlements miss some fluff feel less busy/bustling. We are still heavily working on the visuals and atmosphere regarding our settlers, to make their daily lives look more plausible & interesting. Please be aware that a lot of these systems did not fully make it into the demo version. We might potentially update it as soon as possible but please be aware that especially animations and settler visuals are not final.
Just as with Endzone - A World Apart, we want to develop Endzone 2 together with you - its community. Publishing this demo is meant as our first step and preview into the upcoming Early Access version of the game. We have created an easy way for you to leave or post feedback directly from within the game. Additionally you can also reach us on Discord, Steam or with our dedicated feedback form!
Feedback Form: https://form.asana.com/?k=KyMLfw3gfCkIEyVPz3m3KA&d=1192678870065366
Bugs Form: https://form.asana.com/?k=uPWxYt_u8JsfagkF1rUUfw&d=1192678870065366
We want to hear your thoughts! Please report any bug or feedback via in-game reporting Tool. Press F2 and describe how the bug occurred or pick the Feedback tag and tell us how we can improve Endzone 2. Please don't write support inquiries via email, use our in-game reporting tool.
Feel free to livestream the Endzone 2 demo on your channels or create content for YouTube. We love checking your content, and hearing your thoughts - keep it coming.
But, before you do, here's a quick advice: Please turn off “sharpen” in the options menu. We noticed some viewers experienced a low bit rate. A workaround is to turn off sharpening. You find it in Options>Graphics>Render Quality.
There are still several things we're already working on and some others we'd definitely want to tackle before Early Access release (e.g. settler behavior, fluff). Deeply tied to this is the proper visualization of settlers to convey a more realistic feeling of what is happening in your settlements. We'd like you to be able to watch the settlers at work and that they behave and move sensibly in the settlement. This is still an important point for us until the EA launch.

At the same time, also because you can now establish several settlements at the same time, it was important for us to decouple the production of goods from the direct actions of the settlers. On the one hand, to balance out the management complexity of several settlements and, on the other, to avoid having incomprehensible production cycles, as the rather random-looking settler paths were difficult to follow.
We don't want to spoil too much, there's gonna be a Roadmap closer to Early Access release, but some additional info can be dropped here. Amongst others, all known issues that will be reported until then will get tackled, of course.
Here's a quick sneak peek at our list:
These are just a few things worth mentioning.
As you might know, developing a video game is all in one; lots of fun, stressful, time consuming but fulfilling and a dream coming true once your game gets released.
Let's keep on point: during development some things get approved while others get scrapped - even though they'd be cool to have. Cosmetic items are usually a good contender for scrapped items. We've found one of those items In our drawer, and thought we could help it grow together with you.

As you might know, the demo has its own achievements. One of them is called Demolished!, and unlike it's name, achieving it causes the cosmetic tree item to grow. The more players achieve it until the end of Steam Next Fest, the more beautiful it'll be once Endzone 2 gets released into Early Access.
Let's go and Demolish! the demo to make this tree grow. You can check this Twitter post for regular updates.

Now, we don't want to make this tl;dr - time to get into Endzone 2. If you liked playing the demo and haven't already wishlisted the game, please do so. It's very much appreciated!
Thank you from the teams @ Gentlymad Studios & Assemble Entertainment
https://store.steampowered.com/app/2817790/Endzone_2_Demo?snr=1_7_15__13

https://store.steampowered.com/app/2144640/Endzone_2/


