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Dungeon Tavern›Events›Development Preview- What's Coming Up Next?
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Development Preview- What's Coming Up Next?

Dungeon Tavern · published 3 years ago

All eventsPlayers around this dateRead on Steam

UPDATE: Both patches will be arriving on April 30th!!!

Heya guys! Just wanted to check in and give an update on how development has been going and where we are in relation to the roadmap and milestones we set out. As I have outlined previously, we would like to drop a major content update once per quarter, and our last update was in December, meaning that April is when we plan to release the next big themed update.

That being said, we've decided to break the update into two separate updates, releasing the first one in March, with the second one coming out as intended in April, so that we can get updates out to you guys faster.

March's Update - (Controller & Steam Deck Support)

  • Reworks to Character Interactions & Navigation
  • Controller Support
  • Steam Deck Support
  • Steam Trading Cards


This one is more focused on gameplay and core mechanics than it is content. We've been exploring ways we can make the game easier to understand and less annoying to navigate. We also want to give people more ways to play, based off of feedback we've received. This one might not be as fabulous as the update planned in April, but we think this will go a long ways towards a better base for future content and improvements to come.

April's Update - (Mean and Green)

  • Cloud Meadow Crossover- Kreyton as a Tavern Guest
  • Gay & Lesbian Animations
  • Main Story Day 3
  • Character Side Story Interactions


This is the big one! We've partnered with our friends over at Cloud Meadow and are excited to announce that our first tavern guest will be a character from their game! Kreyton is a green, towering, ogre woman whose stature is sure to shake things up, being bigger than any of the other characters (except maybe minotaur.) Pictured below are early sketches for some of the animations we want to do with her, which would allow us to make use of her size.

Originally we wanted Camellia to be the guest character- if you were curious about whose silhouette that was in the roadmap. However we ended up deciding that she didn't quite fit the monstrous look of the other tavern patrons enough.


We made other deviations from the roadmap as well, but ones I think you guys will like! We've been so invigorated by the game's reception at launch that we bumped up the schedule for new animations between the existing cast. As such, the Gay & Lesbian animations will be arriving earlier than outlined on the roadmap. Check out how they're shaping up so far!

Lastly, we'll be adding Day 3 of the main story- along with some other new story content. This has taken us longer than expected because we wanted to go back and add more choice to the main story. The idea will be that during each main "time period", the player will be able to choose which character they interact with, which will play some dialogue and story unique to that character and time period. This adds some more character interactions in between main story segments so that you can get to know them better as the story progresses.

In the future we want to add relationship tracking depending on how much time you spend with characters, which will influence what ending you get- but for now we're just focusing on getting the story content in. The quarterly update in the Summer will be more focused on adding in more RPG mechanics and stats tied to these character side stories.

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