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Ship of FoolsEventsEndless mode update out Now! Also Orcs?
In-game event

Endless mode update out Now! Also Orcs?

Ship of Fools · published 7 May 2024, 13:10 UTC

All eventsPlayers around this dateRead on Steam

Wait what? Orcs? Those guys can swim now?

Before talking about the latest Ship of Fools update, let us introduce Don’t Kill Them All, our brand new game being revealed on Kickstarter TODAY!

It would mean the world to us if you show your appreciation for our work by backing our next game! You can also wishlist it now on Steam to stay in the loop. We’ve put a lot of care into it and we’re sure you’ll like it a lot!

To back our project on Kickstarter

To watch the trailer on Youtube

Hey Fools! Developer Dan here, bringing you details about this new Ship of Fools update releasing the highly anticipated endless mode along with a plethora of balance adjustments and bug fixes.

Since the game's launch, the community has eagerly requested an endless mode, allowing a successful run to continue indefinitely. So we did it! From now on, upon winning any run, you'll have the option to embark on an Endless Mode adventure, retaining your current equipment and starting anew from The Forgotten Waters.

But beware! Each time you enter a new loop, enemies receive a substantial power boost. This added challenge compounds with the modifiers provided by The Lighthouse brightness levels.

Hold on a moment... Are we suggesting that it's now feasible to duplicate any item at the High Sea’s fountain on each loop? This would theoretically allow for an infinite number of identical trinkets to be equipped simultaneously, right?

YES.

Let the crazy builds go wild and shall the fun remain endless!

v1.4.0 patch notes


New features:

  • Endless mode added

Balance changes:

  • Reduce owlet movement speed when charging the boat before exploding
  • Increase paper plane ammunition homing force and damage

Fools balance changes:

  • Quill: Missing a shot only removes 2 stacks instead of all of them. Sentry gun not hitting enemies does not count as a miss. We felt that her ability was too punishing, making her almost unplayable in certain situations. Now Quill is a strong pick while still requiring some good aiming!
  • Betty: Initiate rage mode when getting hit by a regular paddle attack from another player instead of only initiating from a heavy hit. This allows for the other player to continuously initiate Betty’s rage mode while she remains shooting!
  • Finley: Rework reward pool from repairs. Now when repairing, Finley has a chance of spawning:
    • Regular resource: 60%
    • Basic chest: 25%
    • Ancient chest containing an item: 5%

  • Jules: All light trinkets are now included in the pool of obtainable items from his ability. Jules will now generate a trinket when defeating The Eye of the Storm. Prior to this update, activating Jules' ability upon defeating the final boss was unnecessary. However, with the introduction of Endless mode, this item now serves a purpose in subsequent loops!

Miscellaneous:

  • Prevent sentry cannons from shooting an enemy with an active deflection bubble
  • Barnaby and Jules ability now remove the generated item from the pool of obtainable items to make sure those items are not generated again in the same run
  • Replace Mama Gull inventory image
  • Replace Yoyo trinket activation keyword from “damage” to “accuracy”
  • Something special added to the main menu…

Bug Fixes:

  • Fix plank bundle given by the siren in The Edge cave sometimes falling in the water
  • Fix achievements for completing a run not being shared with the client in an online game
  • Fix some special chest encounters ending too soon
  • Fix siren ship misplaced hole making it hard to repair
  • Fix enemies looping sound never stopped in certain situations
  • Fix projectile attack ground target sometimes not being deactivated
  • Fix item transfering when switching fools not working properly as the client in an online game
  • Fix paddle reach bonuses given not applied to the client in an online game
  • Fix homing projectiles not being able to hit enemies that are very close to the water level
  • Fix Mama Gull projectiles not hitting some boss parts
  • Fix sometimes being able to open the map during sector loading soft-locking the game
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Community11 Jun 2026STEAM NEXT FEST DEMO out now for Don't Kill Them All!Don’t Kill Them All is coming to Early Access this Fall 2026! To celebrate, we’ve launched our new Steam Next Fest demo one week before the event! Why does it matter? We know our next game might not be why you played Ship of Fools on Steam, and it may never be your kind of game. Still, its success could help shape the future of Ship of Fools. A lot of the ideas we dreamt about for Ship of Fools…Esports16 Apr 2026Ship of Fools - Console Update Out Now!To celebrate, we’ve discounted Ship of Fools to our first ever 75% on PC! Thank you all for your patience. The long-awaited Console update is finally here, free for all Console players! We’re talking about: · The Endless mode update; · The Alphy’s Project update; · The Thunder Tide Duo DLC; · The Golden Bay Duo DLC; · The Completely Foolish Edition; · And every patch since the Fish & Ships upda…Community21 Feb 2026DEMO Out Now For Don’t Kill Them All!Developer Frank here, We’ve reached a stage in Don’t Kill Them All’s development where we’re eager to see how players respond to what we’ve crafted. So we’re going for it! We’re releasing a free demo today for you to enjoy! Curious to know what it’s about? Our newly revamped Don’t Kill Them All Steam page will tell you everything! Don’t Kill Them All Don't Kill Them All is a turn-based strategy…