
There is a new boss in town! We’re thrilled to unveil Tape to Tape’s newest team: the Hockey FC. Freshly landed from their premier...or secondary league, it’s the greatest soccer has to offer: bigger nets, headers and a fair share of whiny players.
Watch on YouTube Video production & editing: KUSHDee from the TTT Community
As you reach the end of Act 1, prepare to face a new challenger: Leo Messier, Zinedine Zidanejad and their teammates will dribble past your players and unveil all their surprises:

Now, you'll have a 50% chance of facing the new Hockey FC team instead of the Referees. This is part of our ongoing campaign rework process. Stay tuned for more alternate bosses and elite teams in the future! Additionally, as previously mentioned, some existing teams will receive reworks.
We've increased the accuracy and reception of passes, which also improves pass interception accuracy on all difficulties.
We've made adjustments to players' positioning in defense, dangling, and individual movement. The AI will now provide a better sense of challenge, especially at higher difficulty levels. Players will need to be more accurate when pokechecking and bodychecking, as opponents are now more evasive when in control of the puck.

We've upgraded the goalie's AI to include a better recovery system, particularly after making the first save. Previously, goalies were too slow to recover, often resulting in goals scored in an open net with the goalie out of position. Additionally, goalies will now react more quickly and move deeper into their crease when facing shots above them.
When we refer to low-quality shots, it means that the AI will attempt more shots regardless of the angle or position in the offensive zone, instead of consistently scoring with perfect shots. This change aims to create a better balance in gameplay, allowing both teams to have opportunities to score and providing a more realistic experience. Players may feel frustrated if their goalie doesn't get a chance to make saves before letting in goals...OR NOT...OKAY?!?
Pokecheck now has a higher range on Expert difficulty. We've adjusted the puck behavior to ensure it stays closer to the players instead of flipping too high in the air. This change prevents interruptions in the flow of play and reduces the chances of an ineffective pokecheck, as the opposing player would instantly regain control.

Added a dynamic staggering system based on the bodychecking formula. When a player is bodychecked, the duration of their staggering state will vary based on the impact of the hit. For example, if a player with a low bodychecking stat bodychecks your player with a higher bodycheck stat at a slow speed, it may not cause a knockdown, and your staggering state will be shorter compared to a player with higher velocity and bodychecking stat.
While this change may be more noticeable to experienced players, it will also contribute to the introduction of the future shootout mode.
There are many more on the way as we felt that the current ones were too repetitive!
It's finally here! We sincerely thank you all for your patience (especially you keyboard players). While the UI is still a work in progress, it is now fully functional. Don't hesitate to report any issues on our Discord or Community Hub!

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If you have any questions or would like to discuss about the roadmap with the team, we invite you to post on our community hub or Discord! All updates will undergo beta testing by our group of testers. If you're interested in testing future beta builds, make sure to sign-up on our discord!
Hope you guys enjoy!