- The snow and desert biomes have been added to the main world.




Desert biome:
- Added a new sub biome: Desert Oasis.
- Added the following monsters in the desert biome:
- Desert slime
- Medium desert slime
- Huge desert slime
Snow biome:
- Added the main point of interest for the snow biome: The snow temple. Contains the dungeon entrance.
- Reworked the snow biome's height generation logic.
- Added the following monsters in the ice biome:
- Angry ice flower
- Blue Carnivorous plant
- Angry flower
- Confused plant
- The ice golem's design has been improved
- Mithril and Gold should now be found in the snow biome.
- Replaced rain with snow in the snow biome.
Changes:
- The red damage indicator ui will now only be displayed if you take damage equivalent to 5% or more of your max hp.
- The freezing and overheat debuffs now activate after 60s (was 20)
- Scroll of ice shield and Potion of ice resistance now reset the freezing environemental effect.
- Your core's tier now limits your character's max level (+5 max level per tier level).
- The overheat and freezing debuffs will now be reset on death.
Other:
- Maps can now have versions, if a version is changed, the persistent world objects will be regenerated (trees etc...)
- Added LOD levels for the snow biome trees.
- Added the following building blocs:
- Stone floor
- Stone wall
- Stone window
- Stone door
Bugs:
- Fixed a bug with the lights optimizer keeping the lights on event when they were out of range.
- Forged wands now have the proper offensive skill.
- Fixed a bug where the JumpEnd animation would be triggered when walking down in a ramp.
- Fixed a bug with the warrior's hotkeys were not working as intented.
- Fixed a bug where the chat ui would stay in edit mode blocking all inputs.
- Fixed a bug where the tooltip ui would spawn behind the crafting table ui.