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Contraband PoliceEventsUpdate 10.4.9
Game update

Update 10.4.9

Contraband Police · published 19 Jun 2024, 16:21 UTC · build 14769929

All eventsPlayers around this dateRead on Steam

    Inspections:

  • Fixed the driver getting stuck when shot while pulling out documents.
  • Fixed fugitive not escaping from the outpost when the driver's seat in his car was occupied.
  • Fixed the combat music playing during inspections.
  • Fixed Maximov not being able to clear the inspection zone when a chase ended at the outpost.
  • Fixed issues related to the start of the post attack during interactions with NPCs.
  • Fixed the cargo notebook not clearing its contents after blowing up a car.
  • Added an inspection summary after a chase.
  • Blocked the ability to move a prisoner to a spot with a dead body.
  • When an NPC gets out of a car on the scale, it no longer changes the car's weight.
  • A fugitive killed in the inspection zone no longer blocks interaction with his goods.
  • The truck scale turns off by itself after a few seconds.
  • The truck scale no longer has a delay in displaying the vehicle's weight.

    Companions:

  • Fixed companions disappearing after loading a game save.
  • Fixed companions not spawning the day after death.
  • Fixed the companion Moscovitch disappearing after upgrading.
  • Fixed the issue with police officers shooting prisoners in the prison.
  • Fixed companion getting stuck in the state of raising and lowering weapons in a loop.
  • Fixed the companion in the car triggering the wrong door opening animation.
  • Fixed missing companion animations during interactions and conversations.
  • Fixed the companion being suspended in the combat state while outside the attacked outpost.
  • Fixed companion running to his last position after fast traveling.
  • Blocked the ability to transport a prisoner to the police car when the seat is already occupied by a police officer.
  • Blocked the appearance of an empty subtitle after upgrading the Comrade Moscowitch.
  • Blocked the companion's comments about bad driving when they are not in the car.
  • The companion does not get into the police car when the player is examining the engine.
  • The companion does not run after the police car if there is no free seat for him.

    Campaign Mode:

  • Fixed time progression issues during Campaign Mode missions.
  • Fixed a bug related to killing an NPC in the Labor Camp during the Missing Person mission.
  • Blocked the ability to talk to NPC before defeating all enemies in the Abandoned Hotel mission.
  • The police car siren turns off after completing a mission in the Campaign Mode.

    Inspector Mode:

  • Fixed the World Event Congested Streets.
  • Added the possibility of escaping on foot during a chase mission in Inspector Mode.
  • Added the ability to obtain the 'Armed to the Teeth' achievement in Inspector Mode.
  • Blocked the ability to take side missions in Inspector mode during an ambush.

    Tutorial:

  • Fixed the ability to release prisoners from prison in the Tutorial.
  • Fixed the yellow arrow possitions in the Tutorial when replaying the game.
  • Fixed the issue with restarting the mission on day three of the Tutorial after revisiting the Labor Camp.
  • Fixed the arrows in the tutorial pointing to empty fields when UI visibility is turned off.
  • The megaphone dialogue in the tutorial after cleaning the inspection zone has been delayed.

    Graphics:

  • Fixed the low resolution of the Varila 4x4 car.
  • Fixed lamps disappearing after being broken.
  • Fixed overly bright wall in the final scene of the Deadly Blow mission.
  • Fixed outpost lights not being restored after they were destroyed the previous day.
  • Added blood splatters on objects behind shot NPCs.
  • The sirens in the Varila S and Zaved XT patrol cars have been rotated.

    UI:

  • Fixed the layout of the text displayed after ending the game in Japanese.
  • Adjusted the size of some backgrounds in the Hints Menu.
  • Blocked the ability to enter the menu while fast traveling and upgrading objects on the computer.
  • Changed the way the player and police car icons are displayed on the map.
  • The names of drivers for the Merciful achievement are no longer written in lowercase.
  • The position of the message informing about leaving the mission area has been changed.
  • The Gavrilov's house icon has been removed from the map.

    Combat:

  • Fixed NPCs frozen in a state with raised weapons.
  • Ambushes don't trigger immediately after completing a side mission or pursuit.
  • Fixed the Kill Cam appearing underground when the last opponent was run over.
  • Added car window breaking in Kill Cam view.
  • Restored on-screen messages during the Kill Cam.

    Other:

  • Fixed issues with obtaining the Hitchhiker achievement.
  • Fixed an exclamation mark above Comrade Maximov's head appearing for no reason.
  • Fixed animal sounds playing multiple times when they die.
  • Added an exclamation mark above the bed at the end of the day.
  • Increased the interaction area with the fourth-level lever.
  • Removed the NPC's interaction panel when he die during the interaction.
  • Removed the bullet hole from the gas cylinder after it explodes.
  • Blocked prisoners escaping from prison in Challenge Mode.
  • Blocked the ability to exit the car when standing next to walls.
  • Prisoners in the Labor Camp no longer run away when a grenade explodes.
  • Arrested innocent NPCs no longer have smuggler dialogues.
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