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Wizard with a Gun - Digital ArtbookEvents"Better Together" 1.4 Patch Notes
Game update

"Better Together" 1.4 Patch Notes

Wizard with a Gun - Digital Artbook · published 13 May 2024, 17:00 UTC

All eventsPlayers around this dateRead on Steam

Hello Wizarding Folk!

Warning, the following patch notes include some minor spoilers for the “Better Together” update, if you’d like to stay spoiler-free, please click away!

If you’d like to read up on what’s included in this update with pictures, please reach the main announcement post.

For the data-driven magi who are fine with the juicy details, you can find all the particulars listed below.


"Better Together" - 1.4 Patch Notes

New Content

  • Multiplayer supports up to 4 players per game session
  • 4 preset difficulty modes and custom difficulty options
  • Additional lore and books throughout the game
  • New Library UI (for the lore!)
  • 5 new bookshelf variants
  • Added “activated” version of the Oculus
  • Voidskimmer can now be interacted with in the Tower
  • Updated endgame content and secret ending 👀
  • 5 new achievements to unlock
  • New music featuring the bard!

General Improvements

  • Updated VFX & animations for entities
  • Updated VFX & animations for some buildings in game
  • Updated SFX for new content and some Bounty of Guns weapons
  • Map Altar Activation VFX updated
  • Difficulty scaling will be notified to players at the start of the expedition
  • Updated credits to include: Michael Garrett Steele (voice of the bard)!

Other Changes

Resources, Recipes, Crafting and Building

  • Fixed missing thumbnails and incorrect thumbnails in the First Edition
  • Spawned items and resources should now decay properly
  • Bounty rewards should fall into the void less frequently
  • Rotated stone chests should now always close if they contain items

Spells and Powders

  • “On Fire” scale should be a little less egregious on large enemies
  • Fixed fire flickering on entities that teleport
  • Fixed mortar impacts being immortal in the tower (dripping oil will no longer haunt you forever)
  • Order spells should now consistently repair buildings in the tower
  • Fixed performance when shooting poison into water
  • Introduced Boomerang powder in the physics research station

Enemies, NPCs and Combat

  • Pet & Charmed interactions have received some polish
  • Hilda animations have been updated
  • All applicable entities should now be able to be scanned with the First Edition
  • Fixed “assist when knocked” issues in multiplayer games
  • Harbinger will now always spawn from a rift (the Oculus holds deeper secrets now)
  • Updates to Golden Bounty rewards (New stuff? New stuff!)
  • Fixed interaction with bounty mechana in boss arenas
  • Sniper Cultists now have double health (they were too easy!)

Other / Misc

  • Fixed audio balance for the Harbinger of Chaos fight
  • Updated and fixed several boss biome books (if you’re missing a book, I would start at Orion’s tower 👀)
  • Moved credits and endgame slideshow to end of new content
  • Fixed UI for minimized task list (it should no longer cut off for some users)
  • Extended connection timeout to allow for slower connections
  • Adjusted Hermit Crab ambush to be more performant
  • Fixed arrows in loading bench tutorial
  • Fixed crashes on client after being kicked from a multiplayer game

Known Issues + Things we’re working on!

  • Boomerang powder might not unlock if you've already completed some physics research (we're patching this in the next update!)
  • The Huntress might incorrectly loop an idle animation.
  • An endgame quest might appear incomplete in multiplayer (the game will still progress, you'll just have the quest marker active)
  • Some bounty guns will not be available (these are being patched back in soon!)
  • "Shattered Soul" has an incorrect description (woopsie!)
  • Charmed entities that have been revived might incorrectly display on the map (your zombie children are not real!)
  • Swapping items into processing stations might no longer remember their origin (it was in your backpack, but now it’s in the chest)
  • The “burning” VFX might obscure some smaller enemies
  • Odden’s Middle Finger might not display correctly on the gun mount building
  • “0/1 gears collected” might display after collecting all gears (there is not a secret hidden gear, I promise)
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