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ERA ONENewsBuild 0.4
In-game event

Build 0.4

ERA ONE · published 16 May 2024, 11:45 UTC · build 14380101

All newsPlayers around this dateRead on Steam

Hello everyone,

Build 4 of Era One has been completed today.
Backers of the Kickstarter campaign who opted in are playing it.

In addition, a new, technical and detailed video has been released explaining the game's features, both current and in development.
It's a great overview to see how the project is evolving and what we'll be able to play in the coming months or years.
it's on the Steam page but if you prefer it's also on YouTube
https://youtu.be/KQSxYwdvc40?si=zDjQhK8aFcdft2yH

Thank you for your attention and support.
Beghins

----------------------------------

# Dev Build 0.4.8 Release Notes

## Graphics
- Complete port to Unity's High Definition Render Pipeline (HDRP)
- Ultra HD textures
- Atmospherics (Volumetric fog and lighting)
- Custom procedural Skybox system

## Effects and environment
- New engine and weapon VFX and SFX
- New and improved Explosions
- Asteroid Explosions
- Enviromental combat and harvest effects

## Performance
- DOTS implementation of path finder navigation grid
- Multi Threaded implementation for bullet management
- Combat performance optimizations
- UI performance optimizations
- Custom dynamic layout system for Unit Boards
- General code and heap allocation optimizations

## Features
- Visibility and Fog of war system based on "noise" and Sensor strength
- Radar component refactoring with Visual and Sensor ranges
- Better Patrol routes system and Waypoint interactions
- Navigable Sensors mode
- Interactive Minimap
- Ability system and new abilities (EMP, Sacrifice, Boost)
- Command Cube is now a fully operational and movable Command Center, simplified station deployment process
- Dynamic Damage system and Wrecks for all modules and units
- First Blueprint system implementation
- Pirate Faction Stations
- Armor stat implementation and armor module effects
- Destructible asteroids with harvestable remains
- Compound stations colission with other stations and asteroids
- Completed Quick Focus navigation buttons implementations
- Research system improvements and advancements
- Game speed can now be adjusted

## Modules
- Mine deployer module
- Sensor Array module that increases the Command Center's radar range
- New pipe modules

## Weapons and subsystems
- Pulsar
- Plasma
- Mine
- EMP
- Gatling Gun
- Sacrifice

## Units
- Light Corvette
- Light Frigate
- Missile Frigate
- Sensors Drone functionalities

## UI & Interface
- Help and information tooltips
- Automatic construction requirements information
- Selection panel information
- General UI clarity improvements
- Research panel redesign

## Settings
- Keybind configuration system
- UI Settings (boards, transparency, sensors mode personalization)

## Gameplay
- General game balancing for modules and weapons

More from ERA ONE

Other announcements

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In-game event3 Sep 2026Build 0.12.4Version 0.12.4 improves station construction and blueprint deployment, fixes several collision and visibility issues, and considerably reduces the time needed to start Deathmatch maps. Modules and Stations · Improved final placement checks so modules can no longer be built inside existing station parts. Player-deployed blueprints now also remove any overlapping modules they contain. · Fixed ant…Sale27 Aug 2026Gamescom DiscountHello everyone, Era One has reached an important milestone in terms of audience growth and player feedback. The team is currently at Gamescom in Cologne, Germany, celebrating the results achieved so far and showcasing how the project will continue to grow in the years ahead. We would like to sincerely thank everyone who has followed and supported us throughout these years of development. For us…Major update8 Aug 2026Build 0.12Hello everyone, Today we're releasing Build 12 , the first fully playable version introducing multiplayer to Era One. This marks a major milestone for the project. Multiplayer development will continue throughout the entire Build 12 cycle until it reaches a stable and definitive state. While the core multiplayer systems are already implemented, we will keep expanding the experience with new fea…