
Version 0.12.4 improves station construction and blueprint deployment, fixes several collision and visibility issues, and considerably reduces the time needed to start Deathmatch maps.
Modules and Stations
Improved final placement checks so modules can no longer be built inside existing station parts. Player-deployed blueprints now also remove any overlapping modules they contain.
Fixed anti-missile turrets deployed as part of a blueprint sometimes failing to detect and engage targets.
Fixed unit collision sometimes becoming disabled after attached armour was sold or detached.
Maps and Scenery
Considerably reduced the long delay and black screen that could occur while starting Deathmatch maps.
User Interface and Settings
Module and research priority controls should now display the correct state after loading a saved game.
Visual and Audio Effects
Fixed camera movement and fade-in glitch at the start of some maps.
Radiation shield visuals now correctly follow the visibility of their parent module.
Performance and Optimization
Improved stability when issuing orders to destroyed units and when entities are removed during docking, collision, or radar updates.
Improved map-loading stability when duplicate timing systems are present.