Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ERA ONENewsBuild 0.12.4
In-game event

Build 0.12.4

ERA ONE · published 3 Sep 2026, 12:15 UTC

All newsPlayers around this dateRead on Steam

Version 0.12.4 improves station construction and blueprint deployment, fixes several collision and visibility issues, and considerably reduces the time needed to start Deathmatch maps.

Modules and Stations

  • Improved final placement checks so modules can no longer be built inside existing station parts. Player-deployed blueprints now also remove any overlapping modules they contain.

  • Fixed anti-missile turrets deployed as part of a blueprint sometimes failing to detect and engage targets.

  • Fixed unit collision sometimes becoming disabled after attached armour was sold or detached.

Maps and Scenery

  • Considerably reduced the long delay and black screen that could occur while starting Deathmatch maps.

User Interface and Settings

  • Module and research priority controls should now display the correct state after loading a saved game.

Visual and Audio Effects

  • Fixed camera movement and fade-in glitch at the start of some maps.

  • Radiation shield visuals now correctly follow the visibility of their parent module.

Performance and Optimization

  • Improved stability when issuing orders to destroyed units and when entities are removed during docking, collision, or radar updates.

  • Improved map-loading stability when duplicate timing systems are present.

More from ERA ONE

Other announcements

All news
Sale27 Aug 2026Gamescom DiscountHello everyone, Era One has reached an important milestone in terms of audience growth and player feedback. The team is currently at Gamescom in Cologne, Germany, celebrating the results achieved so far and showcasing how the project will continue to grow in the years ahead. We would like to sincerely thank everyone who has followed and supported us throughout these years of development. For us…Major update8 Aug 2026Build 0.12Hello everyone, Today we're releasing Build 12 , the first fully playable version introducing multiplayer to Era One. This marks a major milestone for the project. Multiplayer development will continue throughout the entire Build 12 cycle until it reaches a stable and definitive state. While the core multiplayer systems are already implemented, we will keep expanding the experience with new fea…Major update25 May 2026Build 0.12 - Updated on August 6August 6 update: the build 12 is available. Hello everyone, Today we're releasing Build 12 , the first fully playable version introducing multiplayer to Era One. This marks a major milestone for the project. Multiplayer development will continue throughout the entire Build 12 cycle until it reaches a stable and definitive state. While the core multiplayer systems are already implemented, we wil…