Status
SteamPeaks
Charts
Sales
Upcoming
Patches
Events
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
Events
Steam's own events and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
/
Sign in
/
Turbo Sliders Unlimited
Events
Update Notes for v0.98
Game update
Update Notes for v0.98
Turbo Sliders Unlimited
· published
4 Jun 2024, 12:08 UTC
· build
14597609
All events
Players around this date
Read on Steam
Activated the Campaign Editor: It is now possible to create and share your own single-player campaigns
Campaign Selector: It is now possible to subscribe to campaigns made by other players
AI players are now supported in online games (with adjustable latency, balancing between smoothness and reaction times)
Dedicated server admins can upload their AI groups and lines (subscribed ones and the ones belonging to a share group) at session init
Added option Force AI Supported Levels to hosts - changes the level is there are not enough players and the next level does not support AI
Added automatic vehicle changing rules to hosts - changes the vehicle automatically based on the next level's level list (tags)
It is now possible to make the experimental physics settings not affect the AI controlled vehicles
Level Editor: Added new terrain textures
Level Editor: Curb, Kart barrier and flat building colors can now be changed
Level Editor: Added new house models (with changeable styles, check the Level Colors window)
Customizer: The previously selected paint texture is now initially shown and selected in the texture picker window
Campaigns: Event result tooltip now shows requirements for all levels
Sumo: It is now possible to make the last contacts in a sumo level never expire (a setting in the level properties)
Leaderboards: Left-clicking Play against ghost button now keeps the multi-selected ones, too
Damage Settings: If Health After Respawning is below 100%, there is an extra option Respawn Never Decreases Health
Capture Battle: Wrecked players no longer can capture a flag (fixed losing and recapturing it in a loop)
Steam SDK version updated - Linux server admins may need to run .steam/steamcmd/steamcmd.sh once if steamclient.so is not updated
Miscellaneous other minor fixes and improvements
More from Turbo Sliders Unlimited
Other announcements
All events
Turbo Sliders Unlimite
Game update
15 Aug 2026
Update Notes for v1.08f (very minor client-only update)
Fixed minor UI issues (related e.g. to text scrolling and UGC item descriptions) · Miscellaneous other very minor fixes and improvements
Turbo Sliders Unlimite
Game update
1 Aug 2026
Update Notes for v1.08
It is now possible to make vehicles jump when using a booster (Event Settings > Weapons > Booster Jump) · Collector: Added option to limit how many collectibles are initially available - new ones spawned when existing ones collected · Collector: Added option to be able to lose more than only the latest collected item when getting wrecked multiple times · It is now possible to scroll the message…
Turbo Sliders Unlimite
Game update
4 Jul 2026
Update Notes for v1.07.2 (minor update, optional for server)
Fixed Non-linear animation parameters not visible in animated teleporters, teleporter exits, hilltops and triggers · Vehicle Editor: It is now possible to export vehicles from a recording (hold Ctrl when pressing Import Physics button) · Fixed XP calculations in certain special cases · Log writing no longer immediately flushed when event on - re-enable by 'flushLogDuringEvent = true' if needed…