Hey everyone. The next Avorion update is finally ready for beta testing!
In this update we introduce the long-awaited secondary block colors and - so everyone can properly show off their awesome coloring skills - a photo mode!
We wish you loads of fun with the new features and happily await your feedback! Let us know if you miss anything, if some things aren't as smooth as they could be or if you (simply) loved it! And let us see your awesome screenshots!
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Secondary Block Colors
Blocks can now have a secondary block color. The secondary block color is dependent on the block type and can even change the light effects.
- Added secondary colors for the color brush of the build mode
- Open the color selection window to switch on secondary colors
Switching back to one-color mode resets the secondary color to its original, pre-update statusAdded new preview element in the color selection window that shows in detail which colors are usedNew blocks will be built using the previewed colorsAdded a second color picker that picks the secondary colorAdded a 'No Change' colorUse this when selecting blocks and you don't care which color they haveUse this to apply a primary or secondary color without changing the other colorBlock info tooltips in the lower right corner show which colors are used for the blockBlock types with secondary colors:Crew Quarters - windows can now be coloredCargo - dark parts of the block can now be coloredArmor - ever wanted to be a chameleon? Try coloring in your camouflage patterns according to the sector you're in.Engine - Engine glow can now be coloredThruster - Thruster particle flames can now be coloredDock - Stripes of dock-doors can now be coloredFlight Recorder - yellow stripes can now be coloredTorpedo Storage - orange stripes can now be coloredAssembly - vents can now be coloredTurret Base - patches can now be coloredHangar - hangar doors can now be coloredShield Generator - glowing pattern can now be coloredEnergy Container - glowing pattern can now be coloredGenerator - glowing pattern can now be coloredIntegrity Field Generator - glowing pattern can now be coloredComputer Core - glowing pattern can now be coloredHyperspace Core - glowing pattern can now be coloredTransporter Block - glowing pattern can now be coloredAcademy - blue pattern can now be colored in any colorCloning Pods - green pods can now be colored in any colorRich and Super-Rich Stone - glowing pattern can now be coloredShip Name Block - name is now colorableAlternate Hull Patterns - dark patterns can now be colored in any colorDark / White Stripes - now in color!Light blocks: Light is colored according to the secondary color unless the secondary color isn't set. Without a secondary color light blocks will behave like before the update.Photo Mode
We created a new mode to make awesome screenshots! You'll find a new 'Photo Mode' button in the pause menu.
The new Photo Mode features:
- A sector style selection: Either random or with an explicit style ID
- you can even share this ID with your friends!
Free setting of sector visuals:rift or no rift visualssun type and positionplanet positionbackground star densitysector colorsector dustinessChange the Field of View to find the perfect viewseveral filter effects:GreyscaleSepiaDesaturatedSaturatedA scalable vignette effectA 'Take Screenshot' button to take screenshots without UIAdded a short flash to white to indicate saving of screenshotAn 'Open Screenshot Folder' buttonImproved free camera movementA new keybind option 'Photo Mode'Gameplay
- Allowed direct switching to your other crafts when controlling a fighter
- Switching to a different craft within a sector is now always possible as long as you're allowed to enter it
- Mothership in pirate encounter is now visibly connected to invincibility giving pirate ships
- Fulfilled (done) objectives no longer show up in the on screen tracked mission displayer
- However they still do show up in the missions tab
Build Mode: Transformation Brush no longer changes block colorsUI
- Unknown colors are shown as hex-codes in block info tooltips
- 'No color' items in color selection have been removed
- 'Show Used Colors First' now shows duplicates of color items
Scripting API:
- ScriptBlock::addBlock now takes an additional optional parameter to set a secondary color for the new block
- existing Mods using the old addBlock-call are not affected by this
ScriptPlanComponent::setColor now takes an optional parameter secondaryColorAdded documentation for ScriptPlanComponent::setColorAdded ScriptPlanComponent::setSecondaryBlockColorAdded ScriptBlockPlan::setSecondaryBlockColorChanged ScriptColor.toHtml to always print 6 hex digits led by a '#', i.e. '#000000' for blackBugfixes
- Fixed a rare crash in flight physics of fighters
- Fixed an issue where hangars would be rendered way too bright in some cases
- Fixed an issue where Xsotan waves started spawning in a rift sector right after accepting the corresponding mission and before the player entered the sector
- Fixed an issue where the player wouldn't be warned of their ships destruction when switching to another sector while in a rift sector
- Fixed an issue where part of the ServerRunner window was not visible
- Fixed an issue where no warning was displayed when leaving ships behind in a rift sector