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Whisker Squadron: SurvivorEvents0.67.3 Released
Major update

0.67.3 Released

Whisker Squadron: Survivor · published 21 Feb 2024, 16:11 UTC

All eventsPlayers around this dateRead on Steam

Hey friends, the team has been working super hard on a major new content update!
One of the most requested features for this series is boss fights.

We have some BIG plans for end stage bosses coming soon, but in the meantime, we decided to redesign the "Elite" enemies in the game and turn them into epic miniboss fights.

Here's how it works:
There are (currently) 4 possible elites that will spawn in zone 5. They are the only thing in that zone, and we've done our best to make it feel really cinematic.

There's even a mysterious "The Swarm" character speaking through them. What is it saying??

We'll be refining this system in the coming months and adding additional Elites.

Additionally, we've added a new secondary weapon called Precision Rocket Launcher.
Full patch notes below including lots of quality of life updates!

0.67.3

NEW FEATURES/CONTENT:

  • Elite enemies are now minibosses! There are 4 of them so far, with an epic fight in zone 5.
  • New secondary weapon: Precision Missile Launcher. Beat 4 Hard challenges to unlock.
  • New boss music

    CHANGES/IMPROVEMENTS:

  • Roll deflector now costs energy instead of a cooldown.
  • Made lasers and laserbeams a bit easier to see.
  • Improved laserbeam sounds.
  • Enemy homing missiles have a bigger hitbox.
  • A few more enemies in earlier zones.
  • Replaced "Pierced Shot" text with "Pierced Kill" to be less UI spam.
  • made flash between regions a bit more subtle/easier on the eyes.
  • Loadout screen now shows what the various ship stats mean.
  • Rapid Fire and Fortify Hull items now show total firing rate and hull values after upgrading.
  • Redesigned button layout on Game Over screen to feel more natural with a mouse..
  • Changed several unlocks that were related to killing Elites, to match the new miniboss Elite system
  • Enemies will shoot less projectiles simultaneously.
  • Improved readability of tutorial text.
  • HUD Messages have a new animation.
  • Rush Or Die will now just force you to boost for its duration, rather than killing you if you stop.
  • Updated Peacekeeper achievement so it only requires getting through zone 4 without killing anything.
  • Changed Scrap Limit challenge to be in a zone that's not an Elite fight.

    BUG FIXES:

  • Combo Hull now properly restores your health 20% of the time instead of 100% of the time.
  • The buildings in Nexus Station are now high enough for Elites to walk underneath.
  • Fixed hit fx not playing for piercing bullets.
  • Changed tight boost assassin to deal 50 damage to elites.
  • Changed black holes to deal 50 damage to elites.
  • Fixed some glitches with dialog system.
  • Fixed invalid sound playing when buying item on loadout screen.
  • Fixed bugs in options screen related to controller input and Twitch options.
  • Elites should no longer randomly disappear without being killed
  • Old Sweeper Beetle Elite no longer appears in region 7.
  • TransLink Evacuation music stops when a region is cleared.
  • Sky Crawler Larva won't get sucked into black holes.
  • Elites will not be invisible when Ghost Gambit is active.
  • Fixed some typos and item descriptions.
  • Black Holes appear more consistently, and also aren't around during Elite intro cinematics

    JOIN THE BETA!


    Want to see our next round of updates early? Join the "beta" branch on Steam, now available to the public. We publish betas at a more frequent pace, and we also have a very active Discord community where we monitor feedback. We'd love to have more players testing early features and helping us shape the game.

    Join the Discord here and look at the "Roles and Channels" section for instructions to join the private Beta channel.

    ROADMAP


    We'll be publishing a public roadmap for the rest of the year soon. For now, we want to reassure you that our team of 9 is actively working on the game and will be for some time!

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