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We Got Compagnie! DemoEventsWe Got Compagnie! Two Week Summer Alpha Playtest Session Starting July 4th!
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We Got Compagnie! Two Week Summer Alpha Playtest Session Starting July 4th!

We Got Compagnie! Demo · published 25 Jun 2024, 07:52 UTC

All eventsPlayers around this dateRead on Steam

MTM: “Oh! It’s nice to see you again, my fellow musician! The Soleuhin Festival is sure to be something spectacular, I hope you’re just as excited as I am! The Soli Kingdom is very particular about making sure it’s as extravagant as can be, so there’s still a bit of time before the festival officially kicks off. If you ask me, I’d say it’s the perfect opportunity to get some practice in and explore beforehand!

So what do you say?”

Hello!~


A bit late for announcements since we released our Steam Store, but I feel now is a good time as any to proudly use our first Official Steam Page announcement to announce that Playtest Sign Ups are now open with our very, very, VERY first play-test session for We Got Compagnie! starting from July 4th to July 18th!

Here's how it'll work:

On July 4th, 11am PST, we'll be granting access to the play-test to ALL players that have signed up for play-testing. The sign up button will remain visible on our Steam Page throughout the first week of Playtests, to which on July 11th we'll grant access to the rest of the sign ups and close the ability to sign up for the month.

Due to the nature of our game being in SUPER early Alpha stages, and the lack of any NDA we HIGHLY ENCOURAGE any and all play testers to share footage of our game!!

The Play-test also has its own dedicated Steam Community Hub to direct feedback from each play-test to our dev team, and also contains the main patch notes of what's been added/changed in the current build within the announcements page of the Play-test Community Hub.

Here's what's planned for the FUTURE of We Got Compagnie!...

Although our game is far from finished, we have some exciting features planned for the game, from more bosses, to having the player unlock and choose different violin play-styles to fight against 6 different bosses, to being able to control the pitch of your violin to gain an edge in combat, and having a coop mode where you and your friends can face off the corrupted orchestral family up to a quartet (technically a quintet, including the boss) of epic musical proportions!

We're thinking of making a Kickstarter/Kofi of the game, but it won't be possible unless we gain a strong enough community to support and push this project to completion! Please wishlist our game to show your support!

And although our internal development cycle is very very slow at the moment, we'll try our best to keep up with any feedback provided through current and future play-tests and our growing community, to slowly but surely make this game be the best that it can be up till full release.

Speaking of our growing community, I'm also happy to announce that our Official Discord Community Server for We Got Compagnie! is now officially open! Come join in and be a part of the Compagnie!!: https://discord.gg/yvAFKtHbwQ

I'm super-duper excited to share what the future has in store for this game, and I'll be ever so glad and grateful to travel along this journey with you all!

Stay tuned!~
–J.P.

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News16 Aug 2024We Got Compagnie!'s Steam Rhythm Fest Playtest Session!!MTM: "Hahah! I knew you had it in you! All the contestants for the Soleuhin Festival are said to have that special musical spark that separates them from the rest, and you, my friend, are no flicker of light!~ But hey, all sparks still need that fuel to light up their stage performance... Come over here and lemme provide some advice to make each of your next performances better than the last!"…