
Hello everyone and welcome to a new balance patch!
This patch, which takes place several months after the previous one, has enabled us to study the evolution of the meta over a longer period, in order to allow it a longer phase of self-regulation. As a result, we were able to see a high degree of stability in the Blades Orbs archetype at the top, with a few minor excesses on the Zoo side. We also saw a slump in the Space and Mystics decks.
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Forged Orb
Before: The equipped mutant has +1 ATK and +1 HP.
After: The equipped mutant has +1 HP.
El Gringo
Evolve curve: 1/2/3/4 → 2/3/4/5
EVO: 1/2/3/4/6 → 1/3/4/6/9
ATK: 2/3/4/5/7 → 2/4/5/6/8
PV: 2/3/4/5/7 → 2/4/5/6/8
Skirmish Tower
First Strike Capacity:
Before: Passive - When you equip an Orb on a mutant, the Equipped mutant gets +2 ATK this turn.
After: Passive - When you equip an Orb on a Mutant, the Equipped Mutant gets +1 ATK this turn.
Mecharachnidian
ATQ: 6 → 5
HP: 6 → 5
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Behemoth
Heavy Security Ability:
Before: Architecture - For each Building on your field, this mutant has +1/1/2/2/3 ATQ and +0/1/1/2/3 HP.
After: Architecture - For each Building on your field, this mutant has +1/1/2/2/3 ATQ and +1/1/2/2/3 VP.
Gargantua
Meteor Smash ability:
Damage: 1/2/3/4/5 → 2/3/4/5/7
Lichlock
Forbidden Knowledge ability:
Before: Testament - When this mutant is destroyed, draw 1/2/3/4/5 cards.
After: Testament - When this mutant is destroyed, draw 2/3/4/5/6 cards.
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Reforge Keyword
Both Power Orb and Health Orb cards feature the Reforge mechanic, which allowed the player to draw a card when the equipped mutant was destroyed. However, this mechanic allowed you to cycle through your deck far too quickly in combination with the other cards dedicated to supporting Orbs. We've therefore decided to bring forward a change to the Reforge ability on these two cards, which will allow them to produce a Forged Orb instead of drawing.
This will ensure a degree of stability in the way the cards linked to Orbs work, by ensuring that the card obtained when the Reforge ability is triggered is necessarily an Orb, without giving these orbs an overpowered advantage over the others.
Reforge
Before: When the mutant to which this orb is equipped is destroyed, draw 1 card.
After: When the mutant to which this orb is equipped is destroyed, add a Forged Orb to your hand.
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That's all for this patch, and don't forget it'll be available on Wednesday, March 13th!
Enjoy the game,
Team Genesis
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