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Eternal Card Game›Events›Eternal—March Hotfix
In-game event

Eternal—March Hotfix

Eternal Card Game · published 2 years ago

All eventsPlayers around this dateRead on Steam

Get ready for some spring cleaning with this March Hotfix!

In this update, we’ve tidied up your game experience by addressing some AI issues and enhancing various quality-of-life features. Let’s dive in!

Bug Fixes:

  • Fixed an issue where granting very large quantities of battle skills could cause the game to lag or crash
  • Fixed an issue where Cunning Plan didn’t work with Renown abilities that scale on Cost
  • Fixed an issue where your relic weapon would also die when a Versatile weapon on a unit was killed
  • Fixed an issue where Zephyrus could trigger from units being targeted out of play
  • Fixed an issue where cards transformed into Firebombs by Incendiary Slagmite could be missing Destiny
  • Fixed an issue where Gravity Rifle didn’t apply its effects
  • Fixed an issue where Duel for Steelwarren did nothing if your unit left play in response
  • Fixed an issue where The Hermit’s Triumph could partially affect units with Aegis
  • Fixed an issue where Glorious Gathering could fail to trigger the first turn you had 5 suitable heroes
  • Fixed an issue where Listening Bug’s Summon didn’t offer a response window
  • Fixed an issue where Rift Disaster’s card draw could be affected by Inspire units that were killed
  • Fixed an issue where Invitation was not drawn at end of turn by Tayana, the Mender
  • Fixed an issue where some cost reductions could secretly apply to cards that already cost 0, impacting the cost of things like Amplify and Bore
  • Fixed an issue where Telia, Skullhaven Steward required discarding before drawing cards from other copies attacking at the same time
  • Fixed an issue where Marshal Ironthorn didn’t copy the Depleted state of power played by effects
  • Fixed an issue where 0-strength units affected by Stoneskin were unable to use Killer
  • Fixed an issue where Archgryffyn Patriarch and other Curse-counting effects didn’t update when Stakeout was played
  • Fixed an issue where Alu, Death-Dreamer and other Curse-triggered effects didn’t trigger when curses were created and played by some effects
  • Fixed an issue where Rift Siphon’s effect could trigger during the response window before the curse had resolved
  • Fixed an issue where Sampa, “Elder” Advisor could fail to draw the spell that played a copy of Sampa
  • Fixed an issue where Morbid Deal could fail to trigger some effects that trigger on unit death
  • Fixed an issue where Nomad was not listed in the battle skills Glossary entry
  • Fixed an issue where the Battle for the Throne achievement was not triggering correctly
  • Fixed an issue where the AI would play Huddle Together for no value
  • Fixed an issue where the AI would target poorly with the Snowball from Thudrock’s Masterwork
  • Fixed an issue where the AI would target poorly with Spellcraft

Improvements:

  • Improved the hinting of Icy Scrying’s transform to reduce misclicks


-Happy Playing!

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