
Hello everyone,
We're excited to announce the latest update, version 0.85.5, bringing significant enhancements and new features to enhance your gameplay experience. This update introduces a Peace mode for those seeking a war-free environment, streamlined unit transactions from inventory, and an in-game bug reporting tool for a smoother experience. With improvements ranging from a redesigned tech tree layout to extensive balancing of resource consumption, trade, and military dynamics, we're committed to delivering a more engaging and balanced gameplay. Dive into the updated world where managing your country is more intuitive, battles are more strategic, and your journey is more bug-free. Thank you for your continued support, and we hope you enjoy these new additions and refinements.
Peace mode - a mode that completely disables war
Ability to buy/sell units from inventory
Ability to send bug reports within the game (including save and player files)
Region capture UI
Ability to let AI manage player wars
Game will start in a paused state
New layout for the tech tree
More balancing to resource consumption values
Balancing to trade deals and arms deals
Removed the options to build energy facilities on provinces
Small balancing to unit designer cost and days
Adjustments to GDP Calculation related to trade deals
Balancing to sports facilities - a large number of stadiums at the starting point
Option to change the budget in the middle of the year through political influence
Balancing unit designer days required for creating new units
Issues related to setting budgets and auto-set values
Tooltip information when clicking on provinces that are not eligible to build on (resources buildings)
Account balance doesn't increase/decrease after a year
Military bases will cause rendering issues when destroyed
Issue where loading a saved game will be stuck at 37% when loading elections
Political score resetting to 0 and not increasing when loading a saved game
Cannot dismantle resources facilities
Professions employees won't increase
Research budget won't get reset at the end of the year
Saving/Loading data inconsistent (WIP)
Unit designer doesn't work when loading a saved game
Issues related to the Unit designer
Cannot pan/drag the map when flying into small countries (beyond zoom level)
Building two types of bases will cause them to overlap each other
Resources can be built on non-player provinces
Budget sliders not changed when auto-setting
Values will start with 0 at the start of the year
World resources availability will show different values on loading
Population will lose a small amount of pop when loading a saved game
Famine calculation will take into account wrong resources which cause well-produced food countries to have famine
Issue where arms deals will finish instantly when dealing with superpowers
Issue where save is failed - causing loading that files to be stuck at 11%
Elections process won't occur in player country after x years
Facilities entities won't load on saved game
GDP growth won't take into account economic growth bonus
Can build entities on top of other entities' locations
Countries' flags were hidden
Resources GDP will show wrong values
Issue where cannot build facilities after the first time when using instant_build or finish_all_buildings commands
Countries' stats increasing/decreasing significantly each year
Issues related to puppeting another country
Fixes related to military AI
Account balance will become NaN and revenues will change wildly when paying all debt
Issue where in-progress taxes will show 7.33% when loading a saved game
Some countries will have negative demands for health beds
Building process freeze/lag when construction is finished