Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RoadHouse ManagerEventsWelcome To The RoadHouse .... Manager!
Community

Welcome To The RoadHouse .... Manager!

RoadHouse Manager · published 25 Mar 2024, 00:23 UTC

All eventsPlayers around this dateRead on Steam

Hello world!

Today, with great pride, I'd like to introduce RoadHouse Manager to the world. What a momentous occasion!

First, a tiny bit about me. My name is Kevin. About two years ago or so, I quit my day job with Activision Blizzard to make my own games -- a lifelong dream. This was a big leap of faith, as I didn't really know how to make games at the time, but hey, we only live once in this game, so I hopped.

Gameboardgames studio came into being. I got into the groove making some blockchain games associated with my crypto-company, Steak4All, on the Sandbox platform. But I wanted more. So here is more:


RoadHouse Manager

Welcome to the RoadHouse! Thanks for being here, you reading this. Whats-your-face, I really appreciate it.

Here are the three pillar prerogatives slash design goals for this amazing first game from gameboardgames, a game-making gamey game company.


1] Create a truly innovative, never-before-seen game design in an entirely new genre-combination.

RoadHouse Manager is a completely new idea in gaming. If you combined Dave The Diver's gameplay loop, with a sorta Overcookedish control & camera, with the roguelite mechanics and crew of F.T.L, and set it in a bar RoadHouse, and added circa 2024 LLM AI powered NPCs that you send on quests sort of how you do in Palword then you'll have a rough idea of what this newfangled debut Steam game of ours is all about.


2] Utilize the latest AI tooling to have infinite-possibilities NPCs


Lot of game devs these days are like 'Oh noes, AI's be bad, they took our jebs!' and so on.
Not gameboardgames.
If we were making games when the Adlib and SoundBlaster came out (the first sound cards), we'd put voices in our games. If we were around when 3dfx released the Voodoo (the 1st generation of video cards) we'd make a 3d game. If we were around when network-enabled multi-player became a thing, we'd make a MP game. In short: we're going to push the envelop of gaming tech with AI in 2024, having our custom AI's give personalities to our game characters.
Big thank you to Steam for allowing AI content (just a few months ago). It's time for a new era of gaming.


3] 300x - 500x more fun that Starfield!


Well this is sorta of more a goal than a pillar of design. We are using Starfield as fun-benchmark because I was personally mega-disappointed by it. (What a bad design though, really.) If RoadHouse Manager isn't more fun than Starfield then I think we'll close the studio and call it a day. Fortunately this a low bar though, because Starfield was about as much fun as a soggy banana.

So that's post number 1.

Stay tuned, we're going to make a dev-log here, giving updates on the roadhouse's development.

If any of this sounds interesting, we'd love it if you wishlisted our game and followed along on journey.

Hasta la vista!

More from RoadHouse Manager

Other announcements

All events
Community7 Aug 2026Over a trillion-trillion guests possibleDid the math today. If you took all the different possible combinations of body parts in my 2D character models, over 1.2 septillion different sorts of guests could walk through the door! That number is so big, it's too many zeros to type out, and septillion is underlined in red because the word isn't even in this spellcheck's database. 1 septillion = a trillion trillion. That doesn't include c…Community2 Aug 2026Pride weekend celebrations in the RoadHouseSome folks think RoadHouse and they think bikers, tough guys and macho-stuff...but not the Fog's End RoadHouse! Sure, we have some tough manly men. But when you're playing RoadHouse Manager, the details are up to you, and you can have it anyway you want it! Love and romance is a part of this game too. And ya, you can fall in love with anyone, there are no rules in the roadhouse. You could fall…Community30 May 2026Power UP: Beer Specials!Beer Specials Power Ups Serve beers well -- right beer matching the order, and well poured, and quickly enough that the customer is happy? You get a happy face on my new Beer Specials board top left: Then when you complete a row...blamo! Reward spheres pop out! That do all sorts of things... like make you taller and fatter! When game? RoadHouse Manager is coming. I'm working hard on it! Adding…