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Train Your Minibot SoundtrackEvents0.6.3
Game update

0.6.3

Train Your Minibot Soundtrack · published 2 Mar 2024, 03:18 UTC · build 13619911

All eventsPlayers around this dateRead on Steam

This is a smaller update than last, but it includes some crucial fixes that weren't apparent until we were testing one of the new upcoming levels. This update is a byproduct of the push to finish Train Your Minibot's levels.

Major Changes

  • Added Coyote Time! (note it's quite minor and only to cover very slight delay of input, I'm dedicated to keeping this a very precise platformer.)

Minor Changes

  • Movement Acceleration and Deceleration to smooth the animations
  • Soda Particles have been overhauled
  • Jenga blocks placed on RC trucks are now ridable

Bug Fixes

  • A very specific scenario we discovered while developing one of the final levels showed how the Retry and Puzzle Pause menus to overlap. This has been fixed, but also probably wasn't possible in the previous public builds.
  • Push Currents no longer can push Minibot when he isn't in platformer mode
More from Train Your Minibot Soundtrack

Other announcements

All events
Community17 Aug 2026Fishagon Showcase 2026Fishagon Showcase 2026 Welcome back to the most vague game details for upcoming titles. Every studio runs a showcase now, so here we are again, showing you clips of games that might come out soon, or might not. Six games, one bundle, and a whole lot of half-finished promises. Let's get into it. Zyndeck VX Coming 2027 — Developed by CaliCG, published by Fishagon! Our premiere announcement for th…Game update12 Aug 2025Additional LanguagesHey, this is a small update to add new localizations to the game. The last major update for Train Your Minibot before 1.0 should be coming relatively soon. Added Languages: · Japanese · Korean · Spanish (Latin America) · Traditional Chinese · UkrainianMajor update12 Feb 2025The Graphics Driver UpdateWelcome to update 0.8! For the longest time I have wanted to completely redo the lighting in the game. Not only did I always feel like it wasn't the best lighting (especially the shadows), but it also contributed over 700MBs of the game's file size. After yearly attempt for the past few years, I have finally succeeded in not only reducing the file size but also improving the quality of lights a…