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First Cut: Samurai Duel›Events›Patch Notes: Version 1.26
Game update

Patch Notes: Version 1.26

First Cut: Samurai Duel · published 3 years ago · build 13340942

All eventsPlayers around this dateRead on Steam

Version 1.26

Killing an enemy now grants a brief moment of faster stance-changing, in addition to the pre-existing run boost.

Fixed a blending issue with the haori colours and the skin.

Addressed an issue with severed parts from off-screen not updating their animations when they come on-screen again.

Reversed the shove priority between two shoving characters - the shove which was initiated first now has priority. If the shoved target is also in the shove state the effect of the shove will be reduced.

Added additional non-collision frames between player bodies when one has just left the dodge state to allow for better maneuvering.

Adjusted the parry-system to prevent inconsistencies between charge-levels.

Increased the pushback distance of a clash between equally-charged strikes.

Lowered the window in which the AI can react to the shove (the extra windup last patch made them much better at doing so).

Adjusted the character collisions to prevent enemies getting stuck when walking into hiding enemies.

Fixed the Ronin achievement after messing it up in the last patch, sorry.

The boss in the Tunnel now flashes red instead of white when countering to make it easier to spot when only the sword is visible.

Fixed footstep sounds not resetting to default when switching stages.

Adjusted the turning stat again. All enemies now have a fixed minimum amount of frames before they're able to turn around, which scales with their skill level.

More from First Cut: Samurai Duel

Other announcements

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First Cut: Samurai DueGame update14 Aug 2026Patch Notes: Version 1.31Hello, sorry for the wait. This update adds Japanese, Chinese and Korean language support. Thanks to Kurono Studios for the localisations. The game is 50% off for a week to celebrate. It also adds a new endgame scenario called Madness, plus some other new content and improvements. ------------------ Version 1.31 Gameplay: Characters can now perform a spin-slash by pressing turn during a horizon…First Cut: Samurai DueGame update12 Jul 2024Patch Notes: Version 1.3Hello everyone, After a long vacation and moving places I'm back to working on updates. This one is just to fix the memory leak issue which was reported to me, but there will be more to come. Thanks to those of you who commented about this problem and apologies for the delay in getting it fixed. ------------------ Version 1.3 Fixed a memory leak issue.First Cut: Samurai DueGame update13 Apr 2024Patch Notes: Version 1.29Hello everyone, This patch contains a few mechanical and AI tweaks. Blocking from behind has been buffed, and enemies now have slightly better tracking. This should barely affect lower-difficulty enemies, but higher-difficulty enemies (mostly bosses) won't be as easy to cheese by just walking backwards. Skilled AI can still be baited into missing, but it will require more careful use of footwor…