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Sweet Clockwork Demo›Events›Sweet Clockwork v1.01 Update Notes
Game update

Sweet Clockwork v1.01 Update Notes

Sweet Clockwork Demo · published 22 days ago · build 24791369

All eventsPlayers around this dateRead on Steam

Hello, this is Team D.T.R. Based on the valuable reports we received from players, this v1.01 update improves controls and quality of life, scene presentation, text, audio, and game balance.

Controls & Quality of Life

  • You can now advance dialogue with the Spacebar in addition to left-clicking.

  • The game window title now displays the full-version title for the selected language.

  • Fixed an issue where standard text-message notifications appeared as DTR Talk notifications. The presentation now clearly identifies them as standard text messages.

Visuals & Scene Presentation

  • Fixed an issue in the Chapter 8 SNS mini-CGs where the DTR Talk and Bunnyface app names overlapped the phone frame.

  • Fixed an incorrect asset used in a Chapter 17 pixel-art scene.

  • Improved the fade-out and fade-in presentation so the final lines of Sol Yoon’s and Chabin Han’s endings appear naturally against a black background.

  • Fixed normal-ending credits showing major CGs from other routes or epilogue CGs the player had not yet seen.

  • Fixed flickering caused by repeated switching between CGs during a meteor-shower sequence and the following scene in a certain route.

  • Refined several CG scenes in the same route so they appear against the intended black background without unnecessary borders or backgrounds.

  • Fixed an issue in a FaceTalk scene where Yuni’s name appeared as “Yuni Monologue.”

Dialogue & Text

  • Fixed incorrect spacing in some Korean dialogue.

  • Fixed missing protagonist names in some dialogue after entering a certain route.

Audio & Balance

  • Fixed an issue where the ringtone played only once during the prologue phone scene; it now continues until the intended point in the scene.

  • In a call scene in a certain route, the ringtone now continues until the protagonist answers.

  • Kept Hero Point rewards for regular enemies unchanged while reducing excessively high rewards from certain bosses. Hero Points already accumulated in existing saves are not affected.


In this v1.01 update, we prioritized issues that disrupted immersion or had a significant impact on game systems. Thank you to everyone who sent us reports and support.We will continue working on quality-of-life improvements, bug fixes, and improvements to the overall gameplay experience.Thank you.

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