Trials of Fire v0.78 Release Notes
Merry Christmas everyone,
This Christmas update includes a big change to the way Powers work in game to prevent multiple Powers on a single Hero protecting each other.
Also some fun Christmas cosmetics (which you can disable in the options menu if you would prefer!).
Let us know what you think on Discord!
Power Changes
- Powers now no longer come with an inherent Defence bonus.
- This is to keep things a bit simpler and to and to prevent additional Powers from protecting existing ones.
Card Changes
- All class focus cards (Adrenaline, Cantrip etc.) – Increased Resilience to 8.
- ‘Resilience’ (Warrior) – Increased Resilience to 8.
- ‘Iron Skin’ – Increased Resilience to 6.
- ‘Elite’ – Decreased cost to 1 (from 2).
- ‘Reach’ – Increased cost to 1, Resilience to 5 and changed effect to, ‘When an enemy moves into an adjacent space, draw a card.’
- ‘Battle Stance’ – Updated effect to, ‘All Attacks deal +2 Damage. On Play: Defend 3.’
- ‘Take Aim’ (Hunter) – Increased cost to 1 and changed effect to, ‘All attacks on a single target deal bonus damage equal to the Resilience of this Power. After attacking, this Power loses 1 Resilience.’
- ‘Supported’ (Hunger) – Increased Resilience to 4.
- ‘Stalk+’ – Changed upgraded effect to, ‘Adjacent enemies do not prevent you from performing Combo Strikes.’
- ‘Overload’ (Elementalist) – Reduced Resilience to 4.
- ‘Abjuration+’ – Changed upgraded effect to ‘On Play: Defend 3.’
- ‘Lethality’ (Assassin) – Reduced Resilience to 4.
- ‘Fire Shield’ (Elementalist) – Increased cost to 1 and changed effect to, ‘"Whenever you are attacked by an adjacent enemy, inflict Burning 2 on the attacker. On Play: Defend 3.’
UI Changes
- • Remaining health on Powers can be previewed in battle.
Boss Balance Changes
- ‘Green Dragon’ – Increased Health a bit.
- ‘Death Guard’ – Increased Health a bit.
- 'Lurker' - Reduced Willpower by 1.
- ‘Blue Dragon’ – Increased Willpower by 1 to match the ‘Planar’.