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Phantom Doctrine - Original Digital SoundtrackEventsPhantom Doctrine | Day 2 Update | Game Manual
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Phantom Doctrine | Day 2 Update | Game Manual

Phantom Doctrine - Original Digital Soundtrack · published 15 Aug 2018, 13:38 UTC

All eventsPlayers around this dateRead on Steam

Greetings, Agents!


As promised, we're reporting back to share an update concerning our top priority fixes we're currently working on, and a basic roadmap.

Day 2 Update

  • There’s a localisation issue with a very small portion of the game’s text (less than 1%), unfortunately concentrated at the beginning of the game. The main languages affected are Russian and Chinese, with Spanish and French to a lesser degree. This is currently being remedied, and depending on the language, we expect a final fix no later than tomorrow.
  • Many players flag an issue with enemies shooting “through obstacles”. In most cases this is a problem of us not fully visualising how the sidestep system affects an actual line of sight which exists. It’s on us and we’re working on addressing both the visualisation and the way the system is engaged.

Mod Support


After these two crucial issues above are solved, along with other less frequently appearing problems flagged by you, we will start our work on mod support, which will be the first big addition to Phantom Doctrine.

Game Manual


We've also created an Official Phantom Doctrine Manual to help you get familiar with some of the game's features.

Further support


Please help us out and post all your findings in relevant topics set up for this purpose:

  • Bug Reports
  • Technical Support


Thank you for all the interest, support and feedback. Just like we always promised, we’ll continue to update, improve and expand the game. If you’d like to talk to us directly, you're welcome to reach us on our Discord Server.

CreativeForge Dev Team.

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