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The Bard's Tale Trilogy›Events›The Destiny Knight Update
Game update

The Destiny Knight Update

The Bard's Tale Trilogy · published 8 years ago

All eventsPlayers around this dateRead on Steam

Hi all,

We just wanted to let you all know that we're in the final stretch for the Bard's Tale 2 release. The game is going through QA testing now, and we're fixing various bugs as they come up. We are happy to announce that the game will be arriving tomorrow, Tuesday, October 23rd.

There are a few cool things coming in the release that we thought we'd share with you, as a taste of what is to come (soon!) in The Destiny Knight (please keep in mind these are compressed GIFs).

The Wilderness

Seamless Map Transitions

New City Art

And, of course, the monsters!

Spell Effects

  • Traps visuals and Trap Zap
  • Apport Arcane
  • Visible Portals

In addition, we have several other cool updates and fixes for you to enjoy. As a taste...

  • Confirmations on deleting saves :)
  • Detect secret doors on the automap when you walk through them
  • Added the Dork Ring sound
  • An icon is displayed in by the player name when a character can level up or learn new spells.
  • Monsters won't cast an already active buff spell again if it doesn't stack
  • Identify now filters only unidentified items and doesn't reset to top of list once an item is identified.
  • Rogues now auto-disarm traps if they have 100% skill
  • The automap keeps track of which traps and encounters are active.
  • And lots more!

Not long to go now! We will be pushing the update at 2pm PST on Tuesday the 23rd.

Cheers
Linds

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