Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Temple of RustEventsUPDATE v0.05
Game update

UPDATE v0.05

Temple of Rust · published 30 Oct 2018, 12:54 UTC

All eventsPlayers around this dateRead on Steam

Here's the next update to Temple Of Rust!

HELLO TO YOU ALL!


AND THANK YOU FOR SUPPORTING THIS GAME!

The weather is pretty cloudy here lateley so I'm working on battery limits and that is slowing me down a bit. Anyway I have added a few things and started a lot of 'background - construction' work for the data structures that form the game levels. The GritCity got a new mission goal and wall variations.
I've also been working on a Level Editor for ENYO Arcade and am trying to think of some cool ways to maybe integrate Steam Workshop features in both games.

List of changes:

  • optimized/cleaned up location creation code
  • added new zone chunks to gritcity
  • added more variation to gritcity walls
  • added new mission goal in gritcity
  • started to work on editor tools
  • ...and other stuff I forgot

Still: For the next update I want to further develop the later environments and building up some 'endgame' content so I can balance the Items and difficulty for the final stages a bit. So I'll be making a lot of graphics...

Have fun! And if YOU think you might be interested in a level editor or other workshop features then let me know!

-James

More from Temple of Rust

Other announcements

All events
Community17 Dec 2023PLEASE REVIEW THE GAME!Heya! So I've been told that a game needs to get at least 10-ish reviews from people that buy the game at launch to not be considered 'shovelware' and get drowned into oblivion. So if you have bought the game then PLEASE leave a review! That would help me a LOT. Things are not looking good for the game at the moment and I think it would be sad if steam decides to categorize it as shovelware. I'…Community15 Dec 2023Steam Deck SupportHeya, I just wanted to share my plans regarding Steam Deck compatibility and verification. I've done my best to make Temple Of Rust playable on Steam Deck and TV. As far as I can tell it meets all criteria to get verified but I have no way to request a slot in the review queue and will have to wait until Steam decides to add it. I would love to hear from anyone who can test it on Steam Deck sin…Major update12 Dec 2023FULL RELEASE v1.0I've spent the last Months polishing and finalizing the game. I'm pretty exhausted so I can't say much. I hope it plays smooth for everyone and that you enjoy this game as much as I do. I'm pretty happy with how it turned out. If you notice any issues PLEASE let me know in the steam discussions! I need a bit of rest and with the low sun I'm not getting much solar power at the moment but I'll be…