Good news, everyone!!
3DF Zephyr 3.300 is finally ready!
As usual, we pushed our state of the art technology to the next level, added new tools and fixed many minor annoying bugs!
What's new in 3.300?
This update allowed us to release many speed optimizations we have been developing for a while: our multiview stereo algorithm is now usually 50% faster compared to v3.201 (especially increasing the number of pictures, as it is optimized for big datasets). Our structure from motion algorithm has also been improved, with a faster (and even more accurate) rematching phase as well as our photoconsistency based optimization. Did we sacrifice accuracy? Of course we did not! In fact, v.3.300 is also even more accurate than ever before!
We always listen to feedback and we managed to sneak in many new tools that should streamline your workflow even more. You can now for example apply mesh filters on mesh selection (for example, you can optimize the topology of a certain part of a mesh). There was also room for other fixes and improvements, as usual: see the log below for more information!
Of course 3DF Zephyr is also part of the traditional Steam Summer Sale! You can get 3DF Zephyr Lite (Steam Edition) with a 33% discount! Head over to our Steam Page to purchase it while the offer lasts, and don't forget to share your reconstruction in the community hub :)
Full changelog:
3DF Zephyr is as usual available as Free and Lite over the Steam Platform.
More information are available at http://zephyr.3dflow.net