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3DF Zephyr Lite Steam EditionEvents3DF Zephyr 3.5 is ready for download!
Community

3DF Zephyr 3.5 is ready for download!

3DF Zephyr Lite Steam Edition · published 10 Nov 2017, 15:25 UTC

All eventsPlayers around this dateRead on Steam

We’re very excited about v3.5 and we’re sure you will love it too!

What’s new in this release?

This release focused in merging major technology improvements that have been developed for a while in our office. With the addition of our
hyperplane matching technology in our MvS pipeline, 3DF Zephyr is now even more accurate than ever. The same can be said about our texturing algorithm, that has been improved a lot as well as other many internal optimizations.

3DF Zephyr is the complete photogrammetry software solution, and with v3.5, it’s even more complete than ever!

As usual, we also improved our existing tools and added a lot of new important features as well: being able to export texture in exr/tiff has been one of the most requested features in the last few months, and we’re happy to have that too in v3.5!

Other tools worth mentioning are the fan-favourite frames extraction from video (that has been improved witha better UI), a new shader system (you can also write your own shaders, too!), full unicode support, point cloud filters and much, much more!

The full changelog of Zephyr 3.500 is the following:

  • Structure from Motion improvements
  • Multiview stereo significant improvements
  • Added Hyperplane matching
  • MVS Final voting phase speed-up
  • Texturing improvements
  • New shader system with custom shader editor for mesh and textured meshes
  • Improved frames extraction from video
  • Improved 4k UI support
  • Added 4k video export support
  • Added kmz – LOD export
  • Added Full Unicode support (also file loading and object names)
  • Added Autopath creation from all cameras in animation
  • Added two new point cloud filters (noise/distance, plane fitting)
  • Texture can now be generated and exported in 16bit (exr) or 32bit (tiff)
  • Improved dense point cloud post processing and coloring
  • Improved obj import speed
  • It is now possible to disable coloring to speed up processing
  • It is now possible to use unified and persistent cache folder
  • It is now possible to zoom/reset view on a specific object
  • It is now possible to drag and drop an entire folder to load 3D models
  • Better memory management when loading image of very big size ( >50 Megapixels)
  • Fixed a problem with synthetic bubble views
  • Fixed a crash during surface extraction
  • Fixed a bug that would sometime crash zephyr when applying filters
  • Fixed many other minor bugs
  • Fixed DNG white balance issue
  • Preset tweaks
  • Minor ui fixes
  • Miscellaneous fixes
More from 3DF Zephyr Lite Steam Edition

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