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3DF Zephyr Lite Steam EditionEvents3DF Zephyr 4.300 out now!
Community

3DF Zephyr 4.300 out now!

3DF Zephyr Lite Steam Edition · published 3 Dec 2018, 18:21 UTC

All eventsPlayers around this dateRead on Steam

Good news, everyone!

3DF Zephyr 4.300 is out now!

Faster processing - both the Structure from Motion and the Multiview stereo phases have been significantly improved: for the SfM phase, the bundle adjustment has been improved for dealing with very big datasets and the speedup is especially significant when using more than 500 photos during the orientation phase. As for the MvS phase, the depth map generation was the slower part of the pipeline and we have improved it a lot using novel techniques.

Better detail - Our multiview stereo routine has been improved in several parts and it can recover even more detail than before. Improvements have also been made in the photoconsistency algorithm, which can now deal better with thin structures.

Knife cut tool - You can now cut through mesh triangles using planes (or bounding box) for a much more beautiful results

Improved UI and new bounding box - Many tools have been reorganized for a much more efficient workflow and an even cleaner UI design - to top it off, 4.3 also features a new improved bounding box and gizmo.

Export self-hosted 3d model - Quickly embed your 3D model on your website using this HTML/JS exporter.

CUDA 10.0 - Zephyr has been upgraded to use the latest NVIDIA CUDA toolkit, 10.0. This allows supporting the most recent cards. Please note that with this improvement, the support to older cards (CUDA capabilities < 3.0) has been dropped. Make sure to update your drivers!

Please note that if you are using a very old NVIDIA card, you should still have better performance now even in CPU (when compared to very old nvidia cards). If you have any question on this matter, simply contact [email protected]

https://www.youtube.com/watch?v=uGO2ex_GsaY

Full changelog:

  • Large dataset Bundle adjustment support (SfM Speedup)
  • Depth map generation speedups (MvS speedup)
  • Depth map generation quality improved
  • Improved thin structures extraction
  • Knife cut tool
  • Bindable keys
  • Improved UV viewer
  • Improved orientation
  • Bounding box selection
  • New bounding box
  • New dock for selection and editing
  • Select cameras from 3D
  • Update to Cuda 10.0
  • Better generate enhanced mesh behavior
  • Export self-hosted 3d model
  • Allowed export texture images only
  • Limit rendering
  • Batch tool can load .zep
  • Color comparison
  • Quick orientation tools don't change the scale
  • Detection of masks with different sizes
  • Mask auto propagation during sfm
  • Faster Mask by color
  • Fixed youtube upload with new API
  • Added button to switch to the rendering system
  • Heic image support
  • Added wrml exporter
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