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3DF Zephyr Lite Steam EditionEvents3DF Zephyr 4.500 released!
Game update

3DF Zephyr 4.500 released!

3DF Zephyr Lite Steam Edition · published 11 Jul 2019, 09:18 UTC

All eventsPlayers around this dateRead on Steam

Good news, everyone!

3DF Zephyr 4.500 is ready for download!

So what’s new? A lot of improvements, as usual, in both the core technology and the user experience as well!

This major update took a little longer than you’re used to, but we really think it was worth the wait!

The core technology now yields even better results than before, with an all-new detail enhancement filter for mesh, a new UV-packing algorithm, and much more!

The user experience is also improved significantly with a lot of new tools and improvements, such as the option to generate normal maps and displacement maps directly in 3DF Zephyr.

Changelog:

  • Better detail extraction during the mvs/mesh extraction
  • The mesh enhancement filter has been improved to extract more details
  • The multiview stereo has been speeded up further
  • Better UV packing algorithm during texture generation
  • Raised internal resolution (The single image resolution can now be bigger)
  • All our core libraries for (3D engine, Math, GUI) have been updated to the latest version with several bug fixes.
  • In order to optimize the computation, mesh and dense point cloud will be computed one shot by default. It will be still possible to generate a separate point cloud if needed.
  • New General preset category suitable for most cases
  • The texturing generation page now have presets as the other pages
  • You can bake normals maps (Object and Tangent space) starting from a high poly mesh to any textured mesh.
  • All the workspace elements can be now moved up or down and organized in any order
  • The alignment tools dialog has been reorganized for better usage
  • 3Dconnexion mouse support
  • Corrected an issue and improved the flat shading rendering shader
  • The “Copy all” command in Masquerade now works instantly
  • Added an option to extract all the frames from a video sequence
  • Up to 10x faster frames from video extraction
  • Fixed a bug in the keypoints animator
  • Degenerate tetrahedra management has been improved, and it will lead to a better meshing in some cases
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