Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Throbax TDEventsThrobax TD update in calendar week 28 - the new HOMELEVEL is here and a first playable alpha of the PORTAL maps!
Game update

Throbax TD update in calendar week 28 - the new HOMELEVEL is here and a first playable alpha of the PORTAL maps!

Throbax TD · published 17 Jul 2016, 16:25 UTC

All eventsPlayers around this dateRead on Steam

Dear ThrobaxTD community - this week we have some exciting news:

Improvements

  • Added home level instead of main menu - now you can buy buildings and directly navigate in the first level!
  • Added ALPHA version of the portal maps - you can now select level 26 to give it a try - feedback warmely welcome!
  • Remove our own sprite-sorting and replace it by consistently using the depth-buffer.
  • Remove unnecessarily big textures from game. Recalibrate every vector for those sprites.

Bug fixes

  • When the player is in the home-level and a multi-player game invitation is activated the lobby should pop up immediately.

PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/
PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/

More from Throbax TD

Other announcements

All events
Throbax TDGame update1 Oct 2018Throbax TD update in calendar week 39 2018"The rumours of our death have been greatly exaggerated" We are still here and present another patch to you Improvements :Ughlar_big: On the home screen, create a button for buildings (enter building) so that it can be displayed when the player selects the building instead of right-clicking it. When pressed, the hero will move to that building. Done. :Ughlar_big: Add the updates of the French t…Throbax TDGame update15 Jan 2018Throbax TD update in calendar week 03 2018Throbax TD update in calendar week 03 2018 Improvements :Ughlar_big: Update to MonoGame version 3.7.0.1129 :Ughlar_big: Debug as well if the file-trigger exitsts (a file named 'debug'). Done. :Ughlar_big: Log bloom-output every start when in debug-mode. Done. :Ughlar_big: Log graphics-debug-output every start when in debug-mode. Done. :Ughlar_big: Publish the encyclopedia images in original siz…Throbax TDGame update6 Nov 2017Throbax TD update in calendar week 44 2017 - Final Levels Done!Improvements :Ughlar_big: Update to MonoGame version 3.7.0.960 :Ughlar_big: Add wave-number to next-wave-display. Done. :Ughlar_big: Finish level 48 / 50. :Ughlar_big: Finish level 49 / 50. :Ughlar_big: Finish level 50 / 50. :Ughlar_big: Add a visual mark to the spell-buttons that they are currently pressed (when casting or selecting). Done. We are looking forward to you feedback! :Ughlar_full:…