Game update

VoidExpanse v1.4 is here!

VoidExpanse · published

Our first and largest after-release content update is finally ready and live!
What's new this time? Let's take a look at some major features!

Hacking - long awaited hacking mechanics has been implemented. Now you can find abandoned terminals in space and hack them to receive some interesting loot.

New skills & skill categories - we decided to reorganize all skill trees and add new skill category called "industry". In addition to that we also implemented half a dozen new skills. Some of them are related to newly added hacking or to increase experience from trading if that's the route you would like to choose.

System patrols - now your attacks on civilian ships won't be ignored and system patrols will be immediately dispatched if you decide that "you are a pirate!" :)

More life in space - more traveling traiders and civilian ships in general, system patrols, etc. Simply put the space is a bit less empty now! Especially in faction systems.

New ships, weapons & items - a whole load of new content has been added. That includes several new ships, as well as faction unique ships that you can get by joining a particular faction!

New interactive objects in space such as refuel and repair mini-stations to make long trips easier.

...and a host of other new content and features! Make sure to let us know what you think about the update!

Patch notes for VoidExpanse v1.4.0 - v1.4.3

New features:

  • New hacking system and special terminals that can be hacked for loot
  • New trading mechanics for stock and price generation to make it more balanced and realistic
  • Experience for trading
  • New skills: more experience for trading, several hack-related skills, electronics skill
  • New skill section - industry
  • New ships (a whole lot of them!)
  • New character type - Electronics specialist.
  • Console command for MP: delete_player %player_name%
  • Interactive space objects - refuel and repair stations, terminals
  • Whole load of new weapons, especially fast firing ballistic cannons
  • Added unique faction ships for each faction, you will receive one of them when you join a particular faction
  • New devices, such as healing beam, new EMP, etc.
  • New face parts, such as hairstyles for both sexes
  • New items
  • New types of the pirates (based on the new hulls and weapons)
  • Modding: added API for opening container exchange for the player & other item related API, API for hacking + new triggers, etc.
  • Patrol system - now if you attack civilian or faction ships in the faction protected systems it will be punished by the faction forces


Changes:

  • NPCs will now use new merchant and cargo ships (that is, there will be more different NPCs now)
  • More gear on the starting station
  • Relics and alien guts give different amount of science points
  • Asteroids content generation is now semi-random
  • Expanded Joe's quest with new content
  • Expanded tutorials
  • Updated drop lists for killed pirates, pirate dens, "treasure chests", etc.
  • Rebalanced many skills
  • Better multiplayer menu + featured servers are now displayed as such
  • Some devices and boosters now use the new electronics skill
  • EMP device now requires energy to operate
  • Rebalance several weapons
  • Adjusted volume for certain sounds and fixed clipping
  • NoesisGUI updated to v1.2.3
  • Improved savegame backup system
  • Improved particles effects
  • Super-duper-long trails (could be disabled in options)
  • Improved options menu
  • Improved logging
  • Updated to Unity to v5.1 (their new stable version with over 170 engine bugs fixed)
  • Added a notification to the player if they connect to a server with a different language
  • Mods info for MP servers is now shown
  • NPC will now use their weapons even if they are running away from you
  • CoreFunctionality.js refactored, extracted SystemMerchants.js, SystemMiners.js, SystemPatrol.js (finally!)
  • Better AI interactions
  • When selecting items/cargo amount to purchase, the max amount now takes player money into account
  • Trade - tries to put purchased item into the cargo, if no space available then in storage
  • More accurate animation when buying items from the store with Shift-key
  • New audio options
  • No more dead zones for Pirate Den turrets!
  • Improved important skill highlighting to make it easier to see which ones are important
  • Mono server bundles for Linux and Mac are now using Mono 4 with SGen GC
  • Radar marks now use alternative shapes as primary shapes
  • Fixed Linux input issues
  • Improved handling of the resolution changes on Mac
  • Battle music now activates if there are any enemies nearby.


Fixes:

  • Fixed scale range didn't apply on visual appearance of the special objects
  • Fixed server exception "collection was modified"
  • Fixed savegame being falsely reported as corrupted (unable to load the savegame)
  • Fixed NPCs merchants being stuck on the station entrance
  • Fixed trails rendering issues
  • Fixed rare problems with establishing connection to the master server and game servers
  • Fixed all resources removed in mining quest instead of the specified amount
  • Fixed script error "TypeError: null cannot be converted to an object at StarSystemUpdate (corefunctionality:409)"
  • Fixed various networking issues
  • Fixed savegame corruption issue
  • Fixed some players not being able to start Singleplayer game on Windows XP
  • Fixed issue where players couldn't connect to a multiplayer server until next restart
  • Fixed crash related to AI behavior
  • Fixed after activating a translation mod, the languages list in the options menu didn't show the new language in the list until the game was restarted
  • (modding) Fixed issue when star systems faction was changed multiple times per game frame and the client cannot display factions on the galaxy map at all
  • Fixed music starting to play when the game is not focused and sound should be muted
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