New features
- NPCs are now much smarter. They now understand that homing missiles can track enemies and will take that into account when deciding to make a shot (1)
- New API function npc.SetupWeaponUsage
- Galaxy generation cannot fail now - it will try generation with modified seed
- World seed info is now saved to savegame metadata (1)
Changes
- Ores and goods amount generation limited according to it's market value (1)
- Rebalanced trading profits within the same system (specifically faction capital systems)
- Trading experience now takes into account your character level
- Improved sort order for goods and ores in shop - they always will be displayed in a consistent order
- AI will not use weapons non-stop now
- NPC initial spawn improved (1)
- Improved balance with the starting and adjacent systems, difficulty specifically (1)
- SettingsServer.xml is now created right after server startup
- Path to SettingsServer.xml file is now printed to the server console
Fixes
- Fixed objects spawning too close or inside each other
Important! Points market with "(1)" require new game to have effect.
! Notes !
- Saves are compatible with the previous singleplayer version
- For multiplayer - don't forget to update both: client AND server
Happy weekend!