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Stick Fight: The GameEventsPatch: A bunch of fixes and some small changes!
Game update

Patch: A bunch of fixes and some small changes!

Stick Fight: The Game · published 4 Jun 2019, 09:46 UTC

All eventsPlayers around this dateRead on Steam

Patch NotesFixes:

  • Fixed desync preventing the current round from ending if a new player just hotjoined
  • Fixed key rebindings not working properly in boss mode
  • Fixed character physics at higher framerates
  • Fixed game freeze when trying to play only blacklisted maps
  • Fixed downwards movement input not being ignored while dead or typing
  • Fixed rare desync where destructibles would sometimes spawn destroyed
  • Fixed rare desync where snakes would sometimes fail to be assigned a target
  • Fixed issue where custom map objects would spawn in the wrong location
  • Fix for desynced snakes spawned from snake-barrels
  • Fix for playing the game in larger aspect ratios.

Changes:

  • Custom Maps can now be 50% larger than its original size.
  • When creating custom maps the editor window size is now the same size scale as the playable map will have.
  • Removed spik and spic from the chat filter
  • Allowed for uncapped framerate
  • Skips custom maps set to private during online play

A big thank you to Frogsong Studios who have been working on this patch!

Remember to restart steam and verify the integrity of the game-files!

We cannot answer comments here, please post a thread in the forums or email [email protected]

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