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Farlight ExplorersEventsUpdates and Fixes #42: Night less dark and No fuel fixes
Game update

Updates and Fixes #42: Night less dark and No fuel fixes

Farlight Explorers · published 3 Jan 2019, 10:14 UTC

All eventsPlayers around this dateRead on Steam

Hi, happy new year! I wish you a really good year.

In this new update I focused on fixed some bugs and improve the problem related to the bright of the night and others related to the bug of no fuel when the player start a new game.

I finally achieved to change the intensity and ambient color of the night to a good values, so right now the night is less dark and the players can play better.

Now when a player start a game and select a new planet, the game will save the game when the player is in the planet, in the past versions, the game was saved in the galaxy map, so the no fuel bug could happen.

I fixed the problem of spawning the trees and other objects when a player enter for the first time to a planet. Now all the planet and the sun will be spawned before the load screen ends.

I fixed too some weirds rotations of the train and added a new check in the selection of objects code in order to avoid possible game crashes.

I would like to thank you all the support of the community and all the reviews that help to improve the game.

List of Additions:

  • Increased bright and ambient color of the night.
  • Added second check in object selection in order to avoid game crashes.
  • Added Autosave in the planet when player starts a new game.
  • Fixed spawning of trees and other objects before load screen.
  • Fixed sun is loaded correctly when a new map is loaded.
  • Fixed problem of weirds rotations of the train.

What Next:

I will continue fixing bugs and improving the game.

I would like to see if the community can help with more languages and add it to the game or see other ways to add new languages.

Thank you for your support and patience.

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