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Demon's Rise - War for the DeepEvents1.3 Patch Notes
Game update

1.3 Patch Notes

Demon's Rise - War for the Deep · published 14 May 2018, 20:09 UTC

All eventsPlayers around this dateRead on Steam

- Added a new mercenary for hire in the tavern. The Battle Priest is a tough, well-armoured cleric able to cast several buffs and healing abilities.
- Dragon Hunter character model redone to be more detailed and appear more in-line with other dwarves in the game.
- Dwarf Ironguard character model redesigned.
- Treasure chests now always drop one of three new, high-value collectibles. The new collectibles are a large gold drop, a potion of destruction and a potion of invulnerability.
- Added a new tooltip that appears when the mouse hovers over a tile. This tooltip displays terrain effects, collectible details and a summary of enemy units with their hit points, action points, and counter attack details.
- Added a new party-member summary on the left side of the screen that displays each surviving party member’s hit points and a small icon to denote whether that unit can attack, move or perform any abilities this turn. Pressing any of these icons also focuses the camera on that character and makes him or her the actively selected character.
- Removed zero value items as rewards for completing a level. Instead, players will instead gain an additional 500 gold for completing the level if the random reward item has zero gold value.
- Scaled up the shop vendor screen to be easier to read.
- Fixed a bug where the wrong patrol level would be checked off as completed when patrol levels 5 or later were completed.
- Fixed a bug where characters would navigate off the screen if trying to move to certain tiles on patrol mission 10.
- Fixed a bug where unchecking the “persistent corpses” option would not cause corpses to be hidden automatically.
- Fixed a bug where the inventory stat screen incorrectly capped certain characters’ dodge and attack skills at 100.
- Fixed various minor bugs.
- Added some limits on the number of times several Steel Golem abilities can be used per battle for game balance reasons.

More from Demon's Rise - War for the Deep

Other announcements

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In-game event16 Oct 2020Patch 1.5 Released.Patch 1.5 Released - Several minor bugs fixed. - Added ability to choose a team size from 1 to 6 when starting a new campaign. - Improved texture quality of several characters such as the Tree Giant. - Improvements to the UI - Removed the tooltip that happens when hovering the mouse over an enemy character as it was too intrusive. Instead, more data is displayed on the attack summary. - Underly…Demon's Rise - War forCommunity7 Nov 2018BETA Invite for our next Game!Hi everyone, We're starting the BETA for our next tactical RPG! It's called Shieldwall Chronicles: Swords of the North and is built on the Demon's Rise engine but with loads of improvements and much better graphics and audio. If you'd like to help us test it, please come to the Discord server to get a beta key: All the best,Demon's Rise - War forGame update27 Jul 20181.4.2 Patch Details- Fixed a bug that crept in last patch that prevented the game from running.