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Tic-Toc-TowerEventsTic-Toc-Thursday #2: Learn to play
Game update

Tic-Toc-Thursday #2: Learn to play

Tic-Toc-Tower · published 20 Aug 2015, 12:55 UTC

All eventsPlayers around this dateRead on Steam

We've finally settled down this week and wanted to do something that's been bugging us ever since beta. The Tutorial.

Tic-Toc-Tower can be a immensly difficult game if you don't grasp the basics yet. The game is extremely fast and you can find yourself getting frustrated by some levels without the right balancing. So we did something new. We designed a new mode called "Play box".

This game mode breaks tradition with our stress infilled levels of 10 second terror. Play Box is a mashup of the new tutorial levels and our first batch of levels. But without the time limit, you can easily test new moves and learn characters to make their playstyle your own.

New Features:
- Game Mode: Playbox
- Tutorial start. New players get a 5 level tutorial which they must finish before starting the actual game (it should only last 20=25 seconds for known players.

KNOWN ISSUE*
- The horrible EdgeGlue bug; characters get stuck on the side of the platforms due to a horrible new bug and we're busting our asses to fix this ASAP. But it will take some time. Our apologies, in the meantime, we put in 24 different fart noices to distract you all from the bug. Enjoy!

If the responses are well we might put it in permantly as a feature.

Minor Tweaks:
- Changed Toy Background to placeholder due to unclearness of platforms.
- Fixed up a few controller issues and improved Keyboard support.
- Removed old crappy tutorial. ^^
- Improved mouse support for menu's.
- Changed up level pools for arcade and Time Trial Mode.

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If you want a sneaky peek at the new features we're putting into early access. And want to help us improve our game in a heads-on fashion. Be sure to head into our Beta Line for Tic-Toc-Tower. We have an open Beta version online in which we test out our contantly evolving game.
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See you all next week or sooner if we can get that damn EdgeGlue bug fixed!

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