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Tic-Toc-TowerEventsTic-Toc-Thursday #7: Clearing out of Beta.
Game update

Tic-Toc-Thursday #7: Clearing out of Beta.

Tic-Toc-Tower · published 24 Sep 2015, 14:49 UTC

All eventsPlayers around this dateRead on Steam

Hey there everyone and welcome to our final Early Access update!

This week will be a pretty short update, as we're working at Tic-Toc-Tower like a madman to finish up everything. We'll keep the mainline mostly update free but you might see a few pop in over the next few days.

*The main menu needs to be navigated with the mouse.This will be fixed A.S.A.P. We're sorry for any inconvience for the moment.*

That said, we'd like to take this opportunity to invite you all into our Public Beta line for the next few days. We're already showcasing some new features in the pipeline which are done, which are currently up for last minute balancing. (Plus, you'll finally see what all the shop fuss is about!)

I'll keep our new features and tweaks for next week. Because it's mostly bugfixing that's been going on since last week. But there is one big thing that happened this week. And that's the rebalancing for all those levels.

As we've been heading towards the 200 mark, we've seen an decrease in the difficulty curve. Now this can not do, as we want Tic-Toc-Tower to be a challenging game to play. That's something we're advocating, so to accomadatate this whilst still having a good learning curve for beginning players we've been restructuring the level balancing. This is almost finished and will be in Beta before this weekend. So if you have any comments please shoot us some!

(oh, and for our more hardcore players, you can already find new level types hidden in the game!)

Just 4 days till launch. Check out the beta for our latest build or check it out at launch for some suprises we have lined up for you all!

Thanks for all the support so far and we hope you all check out Tic-Toc-Tower next monday on launch!

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