Details of the balance adjustments included in today's update are included below.
Shared Changes
- Strengthened Offensive Unit ability (adjusted no. of shots and shot speed)
- Increased amount Armor Drain ability heals.
- Increased Explosion ability's affect time and decreased its reload time.
- Increased Super Charge ability's affect time.
- Using a BOSS beam attack now drains BOSS Mode armor gauge (just as in Duo).
Lev
- When in BOSS Mode, opponent will now turn to face Lev's BOSS.
- Reduced close-range damage (charge gauge).
Henri
- Minor adjustments to hit and completion timing of Bullet Canceller, and AOE of wind pressure
Ursure
- Increased durability of BOSS parts
- Increased hitstun for M attack (napalm)
Chang Po
- Reduced close-range damage (charge gauge).
Cuilan
- Increased damage (armor gauge) of normal shots for M attack.
- Increased damage (armor gauge) for both S attack and barrage "Roll Bomb"
- Reduced damage (especially to charge gauge) of barrage "Orbital Laser"
Hongo
- Increased charging time for M attack
- Added recovery time post Bullet Canceller
- Reduced damage of S attack.
Fabian
- Adjusted rotation speed of S attack (slight increase)
- Increased durability of barrage attack "Blitz Arrow"
Shinobu
- Increased durability of S attack (mine)
- Increased damage of main shot (wave)
- Increased damage of main shot (standard shot)
- Adjusted launch timing (sped up) of barrage "Formation Attack" and increased durability of units.
- Increased damage (charge gauge) of alpha cartridge barrage "Sagittarius 2"
- Increased damage (armor gauge) of standard shots launched after barrage "Sagittarius 2" lands.
- Adjusted BOSS Mode's formation change attack (behaviour and increased damage)
Theo
- Removed ability to dash-cancel into bullet canceller (during mode change).
- Increased BOSS Mode M attack damage (armor)
Luca
- Adjusted homing ability at close range for barrage attack "Hayate" (Alpha > Beta)
- Increased damage (charge & armor gauge) of barrage "Hayate" and "Tsumuji"
Ranatus
- Increased damage (armor gauge) of M attack (dash)
- Increased damage (armor gauge) of barrage "Trio Sonata"
- Increased damage (armor) of missiles fired during M attack and Trio Sonata.
- Changed beam attack (B) to fire for a fixed length of time (removed ability to extend this by holding down the button)
- Added recovery time after firing beam attack (B)
Mika
- Increased durability of S attack (homing missile) and also damage (charge & armor gauge) caused by post impact explosion.
- Increased durability of purge unit.
Ernula
- Changed beam attack (B) to fire for a fixed length of time (removed ability to extend this by holding down the button) and reduced movement speed during use.
Sakurako
- Increased durability of S attack (mine).
- Added ability to move and dash-cancel during barrage "Scorpio".
- Increased napalm explosion size during dash for barrage "Scorpio".
- Increased damage (armor gauge) of standard shots launched after barrage "Sagittarius" lands.
- Increased rotation speed for barrage "Fear Volley".
Karel
- Increased laser damage (armor gauge) for barrage "Retsu".
- Increased damage (armor gauge) of napalm explosion after missile lands in barrage "Sen" and "Ougi".
Lili
- Changed S attack so homing lasers are launched once a unit has been destroyed.
Valken
- Reduced napalm damage (charge & armor gauge).
Temjin
- Adjusted reach of close-range attack.
- Reduced movement and dash speed.
- Reduced damage (armor gauge) of M attack.
- Decreased S attack damage (armor gauge) and increased damage (charge gauge).
- Added recovery time after firing BOSS beam.
- Stopped rotation when firing BOSS Mode hyper beam (F Laser).