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Core DevourerEventsOur First Update: QOL, Meta-progression & Bugfixes
In-game event

Our First Update: QOL, Meta-progression & Bugfixes

Core Devourer · published 3 Feb 2024, 16:26 UTC

All eventsPlayers around this dateRead on Steam

Hello everyone!

It has been a few days since we launched the game, and we have been working hard to improve it based on the feedback you've provided.

In this initial update, we concentrated on two main areas: improving QOL and adjusting the balance of meta-progression. Additionally, we have addressed and fixed the bugs you reported.

Also, we are working on some new game content for the next big update!

GAMEPLAY

  • Reduced the Energy collected by Spiders.
  • Reduced the chance of unlocking a Legendary Component.
  • Decreased the invulnerability duration of the Dash Surge Augmentation Overload from 1 to 0.7 seconds.
  • Added a cap to the minimum dash cooldown at 1 second.
  • Increased the number of elimination needed to activate the Berserk power-up from 25 to 40.
  • The Gravity Blaster Core can now reload, allowing it to interact with on-reload power-ups.
  • Increased the Pickup Range of the Magnet Augmentation from +10/20/30/40% to 20/40/60/100%.
  • Decreased the chance of activating the Magnet Augmentation Overload from 100% to 65%.
  • Added a new chest type that drops a Magnet, collecting all experience on the ground.
  • Unlocking the Adversity Protocol on a map for the first time now unlocks it for all cores.
  • Balanced the achievements to smooth out game progression.

QOL

  • Added dithering to clarify when an object is between the player and the camera.
  • A tooltip appears when a Core must first be unlocked by a specific achievement.
  • Added details of passive bonuses to the Destiny Holder window.
  • Decreased the volume of the Echothrust Ability audio.

BUGFIXES

  • Fixed a runtime error caused by the Ice Pierce power-up.
  • Fixed a bug that prevented the collection of end-game statistics for Furyblade.
  • Fixed a bug where using the Seeker Launcher core would cause the game to soft-lock.
  • Fixed a bug that prevented players from collecting the Mythril at the end of a game.
  • Fixed a bug where excessive dash cooldown reduction locked the dash.
  • Fixed a bug where excessive movement speed reduction locked movement.
  • Fixed a bug where the game's resolution was incorrectly set.
  • Fixed a bug causing the game to crash during gameplay.

JOIN DISCORD


If you have any suggestions or would like to engage in a conversation, feel free to join our Discord server:
https://discord.gg/ep4t93D93p

- Hubber Studios

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