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The First ExplorersEventsDevlog #24 - Building Spots, Toolmaker & UI
Community

Devlog #24 - Building Spots, Toolmaker & UI

The First Explorers · published 25 Jan 2024, 19:13 UTC

All eventsPlayers around this dateRead on Steam

Hi together and welcome to the next devlog!

This time I will be talking about Building Spots, the Toolmaker and a little bit about the UI.

Building Spots


In The First Explorers it will be crucial how you select the building spots for your settlement. Let's start with a short overview, what construction sites need in general:

  • The terrain needs to be leveled by diggers
  • The building needs construction material like planks and stones
  • The construction site needs builders, which are building up the site


How long the first step (the digging) will take is heavily dependent on how you as a player chooses the building spot.

There are four different levels of effort. If the terrain is really flat it takes less effort to prepare the construction site and the diggers won't need much time. If the terrain is really steep the diggers need a lot of time to level the ground.

The quality of your building spot is directly shown in the building preview, while you're hovering over the ground like you can see in this video:

Watch on YouTube



When there is not much to dig, the UI widget will show only 1 of 4 shovels. This is the case if you're at terrain that is mostly flat and thus shown as a green terrain overlay. The steeper the terrain, the more orange or even red the terrain overlay is and hence more shovels are displayed, which means more digging is needed.

What do you think about the building procedure? Let me know in the comments!

Toolmaker


Tools are an important factor in the game. Most of the workers need their own tools, which you can produce in the toolmaker.
The toolmaker needs copperore to produce tools. He is able to craft hammers, shovels, axes, pickaxes, saws, scythes, fishingrods and knives.

This is the first time redish wooden tiles are used for a building's roof in the game and my aim was that the toolmaker is easily recognizable from afar. In fact I decided to give all Roman buildings that have an oven these red rooftiles in a circular shape. This means that also the Weaponmaker will have a similiar oven ;)

UI - First Glimpse


As you might have noticed you were able to get an glimpse of the new UI design for the very first time in the video shared in the beginning. The UI is still work in progress, but it shows the direction in which I'm currently heading. It's still missing quite some elements, especially on the left and on the top of the UI, but it's a good start to build up on. We will have a dedicated devlog on the UI, when it's heading to a more complete state.

And that's a wrap for today. Thanks a lot for stopping by and make sure to leave a comment what you think about the building spot system and the toolmaker! :)

Best,
Sebastian

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