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First Cut: Samurai Duel›Events›Patch Notes: Version 1.24
Game update

Patch Notes: Version 1.24

First Cut: Samurai Duel · published 3 years ago · build 13236552

All eventsPlayers around this dateRead on Steam

Version 1.24

Fixed the 'lawnmower man' achievement.

Fixed fire sound still playing after the fire goes out in Nightfall.

Slightly reduced how much the fire fades with each slash in normal and lower difficulties.

Lowered the number of enemies in Nightfall on modes below Tough.

The player now starts facing left on Nightfall, to indicate the direction to go.

Fleeing enemies are no longer affected by the 'turn' stat - this caused unintentional behaviour in the previous patch.

Fleeing civilians will now turn and run in their original direction if flipped by the player.

Fixed zombie player playing the sheath animation when a level is completed.

Fixed zombie player clipping into the level boundary in Shrine Act 7.

Increased the view-range of the final boss to discourage cheese (I see you, PersonGuy).

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First Cut: Samurai DueGame update14 Aug 2026Patch Notes: Version 1.31Hello, sorry for the wait. This update adds Japanese, Chinese and Korean language support. Thanks to Kurono Studios for the localisations. The game is 50% off for a week to celebrate. It also adds a new endgame scenario called Madness, plus some other new content and improvements. ------------------ Version 1.31 Gameplay: Characters can now perform a spin-slash by pressing turn during a horizon…First Cut: Samurai DueGame update12 Jul 2024Patch Notes: Version 1.3Hello everyone, After a long vacation and moving places I'm back to working on updates. This one is just to fix the memory leak issue which was reported to me, but there will be more to come. Thanks to those of you who commented about this problem and apologies for the delay in getting it fixed. ------------------ Version 1.3 Fixed a memory leak issue.First Cut: Samurai DueGame update13 Apr 2024Patch Notes: Version 1.29Hello everyone, This patch contains a few mechanical and AI tweaks. Blocking from behind has been buffed, and enemies now have slightly better tracking. This should barely affect lower-difficulty enemies, but higher-difficulty enemies (mostly bosses) won't be as easy to cheese by just walking backwards. Skilled AI can still be baited into missing, but it will require more careful use of footwor…