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Unto The End - Special EditionEventsUPDATE - Tweaks and tuning
Community

UPDATE - Tweaks and tuning

Unto The End - Special Edition · published 30 Dec 2020, 16:08 UTC

All eventsPlayers around this dateRead on Steam

Hi everyone!

Thanks so much for all the feedback, messages, streams and questions. Positive or negative, we appreciate all of it.

The update notes are below. Thanks for taking the time to read this :)

- Stephen

//// SPOILER WARNING -- the below contains minor spoilers ////

Smoothed out the difficulty ramp to make it more gradual.

There are now 3 combat speed settings: 100%, 75%, 50%

AI tuned for opponent blocking and dodging.

Herbs now heal a small amount of health, and STOP bleeding. If you eat too many herbs you still puke. There is still a trade-off between eating herbs and waiting to get to a rest fire to brew a tonic.

Camera zooms in a bit more during 1v1 fights.

Bleed to death duration doubled. You now have more time to get to a fire.

Foreground and brightness (via in-room lights) adjusted in various rooms with fights.

Poise adjusted on opponents in some fights.

Reload crossfade after death is now twice as fast.

Wind up times for attacks adjusted on some opponents.

Once Woad have learned your shoulder attack, they will sometimes duck under it, causing you to fall over them.

The one unblockable attack is now blockable.

Successfully hitting after a fake now does +2 damage, up from +1.

Added 7 more frames to the shoulder check attack.

You can now run from the final fight, doing so impacts the ending. 33 of the 40 encounters can be passed without fighting.

Tuned some opponent hit boxes.

Chromatic Aberration disabled.

Fixed all bugs I found, saw or heard about.

Arabic translation is now improved. There are still some issues with parentheses that I want to fix, but I wanted to get this partial improvement in now. Thanks to all the players who helped me fix things <3.

I wasn’t able to finish the keyboard + mouse updates, but they are still very much on my list.

We’ve also been regularly updating the combat handbook:
https://steamcommunity.com/sharedfiles/filedetails/?id=2322061944

And, a big thanks to ‘mttopal’ for translating the handbook into Turkish:
https://steamcommunity.com/sharedfiles/filedetails/?id=2328922272

//// UPDATE - Dec 23rd ////

Fixed bug with some early enemies dodging too often.

Fixed bug with combat speed not turning off.

Added right side Shift, Ctrl and Alt support for keyboard.

//// UPDATE - Dec 27th ////

Fixed a bug where you can die and lose your dagger b/c you stabbed an opponent with it.

Fixed a bug with a collapsing lift trap retriggering after some reloads.

//// UPDATE - Dec 29th ////

Fixed a bug where an NPC would jump and fall through the ground.

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