-Fixed bug where characters would stand around for a long time after first spawning
-Fix: nightmarcher face sometime showed up on detection meter for non-nightmarchers
-Someone reported being able to jump the barricade at Pele's door. That's not possible any more.
-Animation performance optimizations
-Animation optimizations
-fix ki'i text
-fixed floating rock at cave entrance
-pre-load more maps to make the intro smoother
-reduced the guards and increased the size of blocking volumes to help LD highschool performance
-Added NPC Omeo to first Hawaiian village, she grants Health skill if your Hi. Fact is 6+
-the player should watch pueo fly-in without weird camera movement
-The game now implements a custom cursor that disappears when using a gamepad.
-switched out a generic MD housemate with a shotgun carrying member, that can't hold a torch. Took away Doc Elliot's torch in the house also.
-The upgrade skill button is now more obvious and pulses every time the option to upgrade refreshes.
-Polished up Junkyard Couple
-Fixed Shark akua dialog state issues and vision mode bug
-Hotel outpost added
-made LPK and sister conditional on being on Koko Crater mission
-fixed dieing and reloading issues on the beach
-Adjusted Kawai Shoreline map pin (it was far out in ocean)
-Mo'o should do more damage as a player and resist damage.
-fixed seams at tile edges
-Patching/smoothing holes in landscape
-Fixed several reloading issues on the intro beach area
-Tacitus type-o fix
-Fixed large floating asset
-Fixed raider falling through the map outside Koko Isle outpost
-Adjusted kill-volumes around Lava River
-Created a version of the ntec baystation that is clearly designed to block the Soar skill.
-new difficulty descriptions
-Fixed Johann re-giving dialog/offering mission again after completion
-Fixed/moved Note that sprung trap to Container Site #2
-nightmarcher spawn/despawn audio has falloff settings
-upped grande base damage from 40 to 50
-Fixed issue with camera after swimming
-Dialog hint for food runaways
-updated Ailiana's recruit text to hint at Johann
-animals should no longer attack spirits
-fixing up Opihi Dave's mission
-Fixed bug where you could get infinite throwables by cycling the type
-Throwable quantity displays in radial menu
-Road Warriors mission bug fixes and polish
-Fixed Conway appearing at the EC after his capture bug
-Fleshing out / Fixing Opihi Dave's "how to upgrade your bag" mission
-Fixed Home Improvement guy respawning
-Fixed Leroy's Friends not having a WP and mission completion
-Boar base outpost added
-increased chance for rubber in drops
-Lots of polish and work on final battle at Ford Island
-Checking the locks on the TRI Lab doors
-added fire boars in Lava Base
-added a number of missing sounds
-Kai starts with mana to help with people stuck in intro
-added more mana flowers going down the hill at first outpost to help new players
-Tons of fixes to Kirkland's "settlements"
-Fixed Johann spawning proximity
-Fixed Ailiana's "Last Steps" dialog from falling thru
-added spooky kids and routes to the Green Lady neighborhood
-Dialogs for the Green Lady victim spirits
-pono bonus for freeing the GL spirits
-fixes for boar base map icon and floaties
-made the flight blocker volume super high for hotel
-Green lady can now aggro and attack the player.