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Battle Knights SoundtrackEventsBattle Knights Version 1.1.0 Plus Edition
Game update

Battle Knights Version 1.1.0 Plus Edition

Battle Knights Soundtrack · published 23 Dec 2016, 04:35 UTC

All eventsPlayers around this dateRead on Steam

Today we're excited to announce that Battle Knights has received a large update. As such, this moves the version number to 1.1.0 and we're calling it the the plus edition.

The main thing that was added in this update is the new upgrade shop that is available in story mode. In return for gold coins, players can now upgrade Wonder, the player character, to increase his fighting power. The upgrade shop can be found in the realm select screen. The following things can be upgraded.

- Damage ( 1 upgrade level)
- Health ( 3 upgrade levels)
- Shield Duration ( 2 upgrade levels)
- Lives ( 3 upgrade levels)

The intent of the upgrades is to allow players that become stuck in the game to have a way to make Wonder more powerful so that they may continue progressing through story mode.

These upgrades are in no way a requirement to get through the content within story mode but they will greatly assist in helping those that may be having trouble with the game.

The upgrades can be purchased with gold coins. These coins can be collected in a few different ways.

- Completing a realm (A coin awaits a player at the end of each realm)
- Clearing an Enemy Encounter (These have a 50% chance of having a coin at the end of the level)
- Defeating a Minotaur (A Minotaur will always drop 1 coin)
- Defeating an enemy (They have a chance to drop 1 coin)

Up to a maximum of 9 coins can be carried at any given time so be sure to spend them whenever possible as any picked up while at the limit will be ignored.

The final thing that the upgrade shop offers is tips about the game. These tips range from how to defeat enemies and other story mode related things.

The second addition to story mode is the new Enemy Encounter. Whenever moving around the realm select screen, there is a chance that Wonder will be taken to an Enemy Encounter. These are very short levels that are intended to add a new element to story mode while also providing a way to collect gold coins to purchase upgrades with. As stated before, an Enemy Encounter has a 50% chance of having coin at the end of level.

The third addition is that enemies can now drop items when defeated. These items have a random chance of spawning whenever an enemy, in story mode, is defeated. Here's a list of them.

- Sword projectile (Basic attack gains a projectile. This is a timed upgrade)
- Skeleton (Invincibility, spikes will still kill Wonder. This is a timed upgrade)
- Red Heart (Heals 1 point of damage)
- Gold Heart (Heals 2 points of damage)
- Gold Coin (Awards 1 gold coin for upgrades)

With the new additions out of the way, it's time to outline the other changes that have been done to the game. This includes a variety of bug fixes and level rebalancing.

- The default amount of lives can no longer be modified within the options menu. Lives now have a starting value of 6 but can be increased in the upgrade shop. This change also removes unlimited lives from the game.

- Minotaur health was reduced to 6, down from 8, this was done as they were taking too long to defeat (aka grindy).

- A Minotaur will now always drop a gold coin when defeated.

- Dungeon run Werewolf boss health has been reduced to 25, down from 30.

- Dungeon run Orc boss health has been reduced to 15, down from 20.

- Dungeon run Orc boss now has attack and damage colliders being disabled properly after having taken damage. Before colliders were not being disabled.

- Blue realm has been further rebalanced.

- Yellow realm has been rebalanced.

- Red realm has been rebalanced.

- Skeleton powerup no longer flashes.

- Fixed an issue where Hexad could sometimes leave the stage which would result in being unable to defeat him.

- Fixed an issue in realm select where the player level selector sprite would move to the last location instead of already being in correct place on load (Essential, there was a small delay after loading and then the sprite would jump to the current map location).

With all of the changes laid out, there is one final note that we'd like to make. As this was a rather large update, there may be bugs and issues that are a result from it. If you encounter any issues, please post in the bugs and issues thread with a description of the issue that you encountered and we'll do our best to get it fixed as soon as possible.

We hope that you all enjoy the update and the changes that have been to the game.

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