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METAL GEAR SOLID V: GROUND ZEROES›Events›Metal Gear Solid V: Ground Zeroes PATCH NOTES 1/23/2015
Community

Metal Gear Solid V: Ground Zeroes PATCH NOTES 1/23/2015

METAL GEAR SOLID V: GROUND ZEROES · published 12 years ago

All eventsPlayers around this dateRead on Steam

This is the liberty we've won for ourselves: Steam Forums!

We've incorporated the now player-tested, Big Boss approved Beta test into an official patch. Now without signing up for the optional Beta process every user can take advantage of the repairs, safeguards and improvements made to the release version of Metal Gear Solid V: Ground Zeroes. Make me feel alive again!

The patch notes are small but significant adding the following:

- When the Camera Y Axis is set to Reverse, the camera movement with the mouse will reflect the change
- Under some conditions, there was a "Low Memory" error a few minutes after launching the game. This issue has been fixed.
- When some USB devices were connected the game didn't launch. This issue has been fixed.

Additionally the patch also has incorporated some community identified bugs:

- Certain gunfire animations weren't properly displayed. This issue has been fixed.
- The animation for empty shells ejecting during gunfire wasn't properly displayed. This issue has been fixed.
- The Windows Screensaver, under certain conditions, interrupted gameplay. This issue has been addressed.

Please do inform us if you run into any new errors or problems with the addition of this patch.

While no additional major patches are planned for implementation we’ll continue to evaluate the discussions here and work to make adjustments if necessary.

We never felt truly alive unless we were staring bugs in the face. Thank you immensely for your assistance in reporting concerns and helping us confirm them fixed.

-KJPDev

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