
Hi, Spacelanders. We mentioned that we are making fast-paced XCOM, but not without tactical diversity. When creating game mechanics, we focus on such old school games as Incubation, Laser Squad, Fallout and others. And this means that various objectives, intricate levels and enemies that can surprise you are waiting for you. We will try to illustrate this with examples of some missions from our tactical strategy.
In this mission, a very unusual level is waiting for the player. Its landscape consists of seething X-matter, vaguely reminiscent of lava. A few meters above it a few flimsy bridges are stretched over, which you can move across. But they are so unstable that they support the weight of only one creature, otherwise they collapse directly into the boiling liquid. The sophisticated maneuvers are complicated by mutants, slowly but surely gripping your squad in a vice. You have to constantly decide when to give battle to the enemies and when it is better to retreat.

Monsters are following the trail of your squad, and soon there will be an endless stream of then from the open elevator shafts. If you do not block the entrances in time, they will quickly surround you and simply outnumber you. You are short on people and ammo, time is running out, you need to act exceptionally coordinated and fast. The enemy can’t be allowed to lure your squad into a lengthy battle or it will be the last one and acting separately may be unnecessarily dangerous. Ingenious tactical planning is extremely required.
During this not simple task you will have to act in two independent groups. The squad must pass through two long adjacent corridors, which are divided into several closed sections. Each separating door requires access to a terminal located in the other corridor. Thus, the life of one group always depends on the right actions of the other. In addition, coordination within each pair of fighters is important. It is necessary to save ammunition and choose who get the next supply, as well as to make decisions about when to use the abilities of the heroes.
Feel free to write in comments what kind of other missions you want to see in Spaceland.